diff options
Diffstat (limited to 'src/dynamics')
| -rw-r--r-- | src/dynamics/rigid_body.rs | 2 | ||||
| -rw-r--r-- | src/dynamics/rigid_body_components.rs | 12 |
2 files changed, 7 insertions, 7 deletions
diff --git a/src/dynamics/rigid_body.rs b/src/dynamics/rigid_body.rs index 97974d9..42e4f88 100644 --- a/src/dynamics/rigid_body.rs +++ b/src/dynamics/rigid_body.rs @@ -397,7 +397,7 @@ impl RigidBody { /// Sets the rigid-body's additional mass. /// /// The total angular inertia of the rigid-body will be scaled automatically based on this - /// additional mass. If this scaling effect isn’t desired, use [`Self::additional_mass_properties`] + /// additional mass. If this scaling effect isn’t desired, use [`Self::set_additional_mass_properties`] /// instead of this method. /// /// This is only the "additional" mass because the total mass of the rigid-body is diff --git a/src/dynamics/rigid_body_components.rs b/src/dynamics/rigid_body_components.rs index 2d51901..1a5ca1d 100644 --- a/src/dynamics/rigid_body_components.rs +++ b/src/dynamics/rigid_body_components.rs @@ -430,7 +430,7 @@ impl RigidBodyVelocity { /// Converts a slice to a rigid-body velocity. /// - /// The slice must contain at least 3 elements: the `slice[0..2] contains + /// The slice must contain at least 3 elements: the `slice[0..2]` contains /// the linear velocity and the `slice[2]` contains the angular velocity. #[must_use] #[cfg(feature = "dim2")] @@ -443,7 +443,7 @@ impl RigidBodyVelocity { /// Converts a slice to a rigid-body velocity. /// - /// The slice must contain at least 6 elements: the `slice[0..3] contains + /// The slice must contain at least 6 elements: the `slice[0..3]` contains /// the linear velocity and the `slice[3..6]` contains the angular velocity. #[must_use] #[cfg(feature = "dim3")] @@ -481,7 +481,7 @@ impl RigidBodyVelocity { /// This velocity seen as a vector. /// - /// The linear part is stored first. + /// The linear part is stored first. #[inline] #[cfg(feature = "dim2")] pub fn as_vector(&self) -> &na::Vector3<Real> { @@ -490,7 +490,7 @@ impl RigidBodyVelocity { /// This velocity seen as a mutable vector. /// - /// The linear part is stored first. + /// The linear part is stored first. #[inline] #[cfg(feature = "dim2")] pub fn as_vector_mut(&mut self) -> &mut na::Vector3<Real> { @@ -499,7 +499,7 @@ impl RigidBodyVelocity { /// This velocity seen as a vector. /// - /// The linear part is stored first. + /// The linear part is stored first. #[inline] #[cfg(feature = "dim3")] pub fn as_vector(&self) -> &na::Vector6<Real> { @@ -508,7 +508,7 @@ impl RigidBodyVelocity { /// This velocity seen as a mutable vector. /// - /// The linear part is stored first. + /// The linear part is stored first. #[inline] #[cfg(feature = "dim3")] pub fn as_vector_mut(&mut self) -> &mut na::Vector6<Real> { |
