diff options
Diffstat (limited to 'src/pipeline/debug_render_pipeline')
| -rw-r--r-- | src/pipeline/debug_render_pipeline/debug_render_backend.rs | 4 | ||||
| -rw-r--r-- | src/pipeline/debug_render_pipeline/debug_render_style.rs | 8 |
2 files changed, 6 insertions, 6 deletions
diff --git a/src/pipeline/debug_render_pipeline/debug_render_backend.rs b/src/pipeline/debug_render_pipeline/debug_render_backend.rs index 664bf46..47673c5 100644 --- a/src/pipeline/debug_render_pipeline/debug_render_backend.rs +++ b/src/pipeline/debug_render_pipeline/debug_render_backend.rs @@ -46,7 +46,7 @@ pub trait DebugRenderBackend { color: [f32; 4], ); - /// Draws a set of line. + /// Draws a set of lines. fn draw_polyline( &mut self, object: DebugRenderObject, @@ -63,7 +63,7 @@ pub trait DebugRenderBackend { } } - /// Draws a chain of line. + /// Draws a chain of lines. fn draw_line_strip( &mut self, object: DebugRenderObject, diff --git a/src/pipeline/debug_render_pipeline/debug_render_style.rs b/src/pipeline/debug_render_pipeline/debug_render_style.rs index c977cab..ccc42aa 100644 --- a/src/pipeline/debug_render_pipeline/debug_render_style.rs +++ b/src/pipeline/debug_render_pipeline/debug_render_style.rs @@ -8,10 +8,10 @@ pub type DebugColor = [f32; 4]; /// Style used for computing colors when rendering the scene. #[derive(Copy, Clone, Debug, PartialEq)] pub struct DebugRenderStyle { - /// The number of subdivision used to approximate the curved + /// The number of subdivisions used to approximate the curved /// parts of a shape with smooth faces. pub subdivisions: u32, - /// The number of subdivision used to approimate the curved + /// The number of subdivisions used to approximate the curved /// borders of round shapes. pub border_subdivisions: u32, /// The color of colliders attached to dynamic rigid-bodies. @@ -42,13 +42,13 @@ pub struct DebugRenderStyle { pub disabled_color_multiplier: [f32; 4], /// The length of the local coordinate axes rendered for a rigid-body. pub rigid_body_axes_length: Real, - /// The collor for the segments joining the two contact points. + /// The color for the segments joining the two contact points. pub contact_depth_color: DebugColor, /// The color of the contact normals. pub contact_normal_color: DebugColor, /// The length of the contact normals. pub contact_normal_length: Real, - /// The color of the colliders Aabbs. + /// The color of the colliders' [`Aabb`]s. pub collider_aabb_color: DebugColor, } |
