diff options
Diffstat (limited to 'src_testbed/graphics.rs')
| -rw-r--r-- | src_testbed/graphics.rs | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/src_testbed/graphics.rs b/src_testbed/graphics.rs index 706fc60..b623f26 100644 --- a/src_testbed/graphics.rs +++ b/src_testbed/graphics.rs @@ -17,6 +17,11 @@ use rand::{Rng, SeedableRng}; use rand_pcg::Pcg32; use std::collections::HashMap; +#[cfg(feature = "dim2")] +pub type BevyMaterial = ColorMaterial; +#[cfg(feature = "dim3")] +pub type BevyMaterial = StandardMaterial; + pub struct GraphicsManager { rand: Pcg32, b2sn: HashMap<RigidBodyHandle, Vec<EntityWithGraphics>>, @@ -84,7 +89,7 @@ impl GraphicsManager { pub fn set_body_color( &mut self, - materials: &mut Assets<StandardMaterial>, + materials: &mut Assets<BevyMaterial>, b: RigidBodyHandle, color: [f32; 3], ) { @@ -161,7 +166,7 @@ impl GraphicsManager { fn alloc_color( &mut self, - materials: &mut Assets<StandardMaterial>, + materials: &mut Assets<BevyMaterial>, handle: RigidBodyHandle, is_static: bool, ) -> Point3<f32> { @@ -183,7 +188,7 @@ impl GraphicsManager { &mut self, commands: &mut Commands, meshes: &mut Assets<Mesh>, - materials: &mut Assets<StandardMaterial>, + materials: &mut Assets<BevyMaterial>, components: &mut Query<(&mut Transform,)>, handle: RigidBodyHandle, bodies: &RigidBodySet, @@ -206,7 +211,7 @@ impl GraphicsManager { &mut self, commands: &mut Commands, meshes: &mut Assets<Mesh>, - materials: &mut Assets<StandardMaterial>, + materials: &mut Assets<BevyMaterial>, components: &mut Query<(&mut Transform,)>, handle: RigidBodyHandle, bodies: &RigidBodySet, @@ -257,7 +262,7 @@ impl GraphicsManager { &mut self, commands: &mut Commands, meshes: &mut Assets<Mesh>, - materials: &mut Assets<StandardMaterial>, + materials: &mut Assets<BevyMaterial>, handle: ColliderHandle, colliders: &ColliderSet, ) { @@ -292,7 +297,7 @@ impl GraphicsManager { &mut self, commands: &mut Commands, meshes: &mut Assets<Mesh>, - materials: &mut Assets<StandardMaterial>, + materials: &mut Assets<BevyMaterial>, handle: Option<ColliderHandle>, shape: &dyn Shape, sensor: bool, |
