| Age | Commit message (Expand) | Author |
|---|---|---|
| 2025-01-08 | Fix shape modification not updating graphics in testbed (#708) | Austin J. Garrett |
| 2025-01-08 | Upgrade bevy 0.15 (#758) | Thierry Berger |
| 2024-11-19 | Profiling support (#743) | Thierry Berger |
| 2024-03-24 | feat: update testbeds to bevy 0.13 | Sébastien Crozet |
| 2024-01-27 | Fix clippy and enable clippy on CI | Sébastien Crozet |
| 2022-03-20 | Rename rigid-body `static` to `fixed` | Sébastien Crozet |
| 2022-01-23 | Add f64 testbed | Sébastien Crozet |
| 2022-01-16 | Fix some solver issues | Sébastien Crozet |
| 2022-01-09 | Update the testbed to use bevy 0.6 | Sébastien Crozet |
| 2021-10-14 | Remove debug print | Sébastien Crozet |
| 2021-10-14 | Fix testbed rendering of colliders without parent | Sébastien Crozet |
| 2021-07-08 | make collider Option<> on EntityWithGraphics | rezural |
| 2021-07-08 | enable clear_graphics and run_callbacks agin | rezural |
| 2021-05-25 | Add prelude + use vectors for setting linvel/translation in builders | Crozet Sébastien |
| 2021-05-16 | Replace Kiss3d by Bevy for the testbed renderer. | Crozet Sébastien |
