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path: root/src_testbed/graphics.rs
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2025-01-08Fix shape modification not updating graphics in testbed (#708)Austin J. Garrett
* Fix shape modification not updating graphics in testbed * Add update collider to Testbed * chore: lint shape_modifications3 * chore: simplify GraphicsManager::remove_collider_nodes --------- Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com>
2025-01-08Upgrade bevy 0.15 (#758)Thierry Berger
* upgrade bevy 0.15 * use crate dependencies * use puffin pr dependency * suppress needless lifetimes * fix compiler error due to merge --------- Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com>
2024-11-19Profiling support (#743)Thierry Berger
2024-03-24feat: update testbeds to bevy 0.13Sébastien Crozet
2024-01-27Fix clippy and enable clippy on CISébastien Crozet
2022-03-20Rename rigid-body `static` to `fixed`Sébastien Crozet
2022-01-23Add f64 testbedSébastien Crozet
2022-01-16Fix some solver issuesSébastien Crozet
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier
2022-01-09Update the testbed to use bevy 0.6Sébastien Crozet
2021-10-14Remove debug printSébastien Crozet
2021-10-14Fix testbed rendering of colliders without parentSébastien Crozet
2021-07-08make collider Option<> on EntityWithGraphicsrezural
2021-07-08enable clear_graphics and run_callbacks aginrezural
update plugin signature to recieve bevy structs, add Arc<Mutex<>> around gfx_components, we we can get shared mutable access add prefab_meshes() access function Remove Arc<Mutex<>>
2021-05-25Add prelude + use vectors for setting linvel/translation in buildersCrozet Sébastien
2021-05-16Replace Kiss3d by Bevy for the testbed renderer.Crozet Sébastien