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-rw-r--r--src_testbed/testbed.rs80
1 files changed, 45 insertions, 35 deletions
diff --git a/src_testbed/testbed.rs b/src_testbed/testbed.rs
index 780e23e..7be4594 100644
--- a/src_testbed/testbed.rs
+++ b/src_testbed/testbed.rs
@@ -31,8 +31,7 @@ use crate::box2d_backend::Box2dWorld;
use crate::harness::Harness;
#[cfg(all(feature = "dim3", feature = "other-backends"))]
use crate::physx_backend::PhysxWorld;
-use bevy::render::camera::Camera;
-use bevy_core_pipeline::prelude::ClearColor;
+use bevy::render::camera::{Camera, ClearColor};
use bevy_egui::EguiContexts;
use bevy_pbr::wireframe::WireframePlugin;
use bevy_pbr::AmbientLight;
@@ -155,11 +154,11 @@ pub struct TestbedGraphics<'a, 'b, 'c, 'd, 'e, 'f> {
commands: &'a mut Commands<'d, 'e>,
meshes: &'a mut Assets<Mesh>,
materials: &'a mut Assets<BevyMaterial>,
- components: &'a mut Query<'b, 'f, (&'c mut Transform,)>,
+ components: &'a mut Query<'b, 'f, &'c mut Transform>,
#[allow(dead_code)] // Dead in 2D but not in 3D.
camera_transform: GlobalTransform,
camera: &'a mut OrbitCamera,
- keys: &'a Input<KeyCode>,
+ keys: &'a ButtonInput<KeyCode>,
}
pub struct Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
@@ -468,7 +467,7 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> TestbedGraphics<'a, 'b, 'c, 'd, 'e, 'f> {
)
}
- pub fn keys(&self) -> &Input<KeyCode> {
+ pub fn keys(&self) -> &ButtonInput<KeyCode> {
self.keys
}
}
@@ -660,7 +659,7 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
}
#[cfg(feature = "dim3")]
- fn update_vehicle_controller(&mut self, events: &Input<KeyCode>) {
+ fn update_vehicle_controller(&mut self, events: &ButtonInput<KeyCode>) {
if self.state.running == RunMode::Stop {
return;
}
@@ -671,16 +670,16 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
for key in events.get_pressed() {
match *key {
- KeyCode::Right => {
+ KeyCode::ArrowRight => {
steering_angle += -0.7;
}
- KeyCode::Left => {
+ KeyCode::ArrowLeft => {
steering_angle += 0.7;
}
- KeyCode::Up => {
+ KeyCode::ArrowUp => {
engine_force += 30.0;
}
- KeyCode::Down => {
+ KeyCode::ArrowDown => {
engine_force += -30.0;
}
_ => {}
@@ -703,7 +702,7 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
}
}
- fn update_character_controller(&mut self, events: &Input<KeyCode>) {
+ fn update_character_controller(&mut self, events: &ButtonInput<KeyCode>) {
if self.state.running == RunMode::Stop {
return;
}
@@ -715,10 +714,10 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
#[cfg(feature = "dim2")]
for key in events.get_pressed() {
match *key {
- KeyCode::Right => {
+ KeyCode::ArrowRight => {
desired_movement += Vector::x();
}
- KeyCode::Left => {
+ KeyCode::ArrowLeft => {
desired_movement -= Vector::x();
}
KeyCode::Space => {
@@ -750,16 +749,16 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
for key in events.get_pressed() {
match *key {
- KeyCode::Right => {
+ KeyCode::ArrowRight => {
desired_movement += rot_x;
}
- KeyCode::Left => {
+ KeyCode::ArrowLeft => {
desired_movement -= rot_x;
}
- KeyCode::Up => {
+ KeyCode::ArrowUp => {
desired_movement -= rot_z;
}
- KeyCode::Down => {
+ KeyCode::ArrowDown => {
desired_movement += rot_z;
}
KeyCode::Space => {
@@ -818,22 +817,22 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
}
}
- fn handle_common_events(&mut self, events: &Input<KeyCode>) {
+ fn handle_common_events(&mut self, events: &ButtonInput<KeyCode>) {
for key in events.get_just_released() {
match *key {
- KeyCode::T => {
+ KeyCode::KeyT => {
if self.state.running == RunMode::Stop {
self.state.running = RunMode::Running;
} else {
self.state.running = RunMode::Stop;
}
}
- KeyCode::S => self.state.running = RunMode::Step,
- KeyCode::R => self
+ KeyCode::KeyS => self.state.running = RunMode::Step,
+ KeyCode::KeyR => self
.state
.action_flags
.set(TestbedActionFlags::EXAMPLE_CHANGED, true),
- KeyCode::C => {
+ KeyCode::KeyC => {
// Delete 1 collider of 10% of the remaining dynamic bodies.
let mut colliders: Vec<_> = self
.harness
@@ -859,7 +858,7 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
);
}
}
- KeyCode::D => {
+ KeyCode::KeyD => {
// Delete 10% of the remaining dynamic bodies.
let dynamic_bodies: Vec<_> = self
.harness
@@ -884,7 +883,7 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
);
}
}
- KeyCode::J => {
+ KeyCode::KeyJ => {
// Delete 10% of the remaining impulse_joints.
let impulse_joints: Vec<_> = self
.harness
@@ -898,7 +897,7 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
self.harness.physics.impulse_joints.remove(*to_delete, true);
}
}
- KeyCode::A => {
+ KeyCode::KeyA => {
// Delete 10% of the remaining multibody_joints.
let multibody_joints: Vec<_> = self
.harness
@@ -915,7 +914,7 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
.remove(*to_delete, true);
}
}
- KeyCode::M => {
+ KeyCode::KeyM => {
// Delete one remaining multibody.
let to_delete = self
.harness
@@ -1013,10 +1012,14 @@ fn draw_contacts(_nf: &NarrowPhase, _colliders: &ColliderSet) {
#[cfg(feature = "dim3")]
fn setup_graphics_environment(mut commands: Commands) {
+ commands.insert_resource(AmbientLight {
+ brightness: 100.0,
+ ..Default::default()
+ });
+
commands.spawn(DirectionalLightBundle {
directional_light: DirectionalLight {
- illuminance: 10000.0,
- shadows_enabled: true,
+ shadows_enabled: false,
..Default::default()
},
transform: Transform {
@@ -1102,9 +1105,10 @@ fn update_testbed(
#[cfg(feature = "other-backends")] mut other_backends: NonSendMut<OtherBackends>,
mut plugins: NonSendMut<Plugins>,
mut ui_context: EguiContexts,
- mut gfx_components: Query<(&mut Transform,)>,
+ mut gfx_components: Query<&mut Transform>,
mut cameras: Query<(&Camera, &GlobalTransform, &mut OrbitCamera)>,
- keys: Res<Input<KeyCode>>,
+ mut material_handles: Query<&mut Handle<BevyMaterial>>,
+ keys: Res<ButtonInput<KeyCode>>,
) {
let meshes = &mut *meshes;
let materials = &mut *materials;
@@ -1448,7 +1452,7 @@ fn update_testbed(
if let Ok(window) = windows.get_single() {
for (camera, camera_pos, _) in cameras.iter_mut() {
highlight_hovered_body(
- &mut *materials,
+ &mut material_handles,
&mut graphics,
&mut state,
&harness.physics,
@@ -1502,7 +1506,7 @@ fn clear(
#[cfg(feature = "dim2")]
fn highlight_hovered_body(
- _materials: &mut Assets<BevyMaterial>,
+ _material_handles: &mut Query<&mut Handle<BevyMaterial>>,
_graphics_manager: &mut GraphicsManager,
_testbed_state: &mut TestbedState,
_physics: &PhysicsState,
@@ -1515,7 +1519,7 @@ fn highlight_hovered_body(
#[cfg(feature = "dim3")]
fn highlight_hovered_body(
- materials: &mut Assets<BevyMaterial>,
+ material_handles: &mut Query<&mut Handle<BevyMaterial>>,
graphics_manager: &mut GraphicsManager,
testbed_state: &mut TestbedState,
physics: &PhysicsState,
@@ -1526,7 +1530,9 @@ fn highlight_hovered_body(
if let Some(highlighted_body) = testbed_state.highlighted_body {
if let Some(nodes) = graphics_manager.body_nodes_mut(highlighted_body) {
for node in nodes {
- node.unselect(materials)
+ if let Ok(mut handle) = material_handles.get_mut(node.entity) {
+ *handle = node.material.clone_weak()
+ };
}
}
}
@@ -1558,8 +1564,12 @@ fn highlight_hovered_body(
if let Some(parent_handle) = collider.parent() {
testbed_state.highlighted_body = Some(parent_handle);
+ let selection_material = graphics_manager.selection_material();
+
for node in graphics_manager.body_nodes_mut(parent_handle).unwrap() {
- node.select(materials)
+ if let Ok(mut handle) = material_handles.get_mut(node.entity) {
+ *handle = selection_material.clone_weak();
+ }
}
}
}