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testbed.rs
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Author
2025-01-08
Fix shape modification not updating graphics in testbed (#708)
Austin J. Garrett
2025-01-08
Upgrade bevy 0.15 (#758)
Thierry Berger
2025-01-08
Update to Parry 0.18 (#770)
Thierry Berger
2024-12-06
Remove instant dependency in favor of web-time (#767)
Thierry Berger
2024-12-05
fix clippy needless lifetimes (#769)
Thierry Berger
2024-11-19
Profiling support (#743)
Thierry Berger
2024-09-23
Fix CharacterController max/min slope handling (#701)
Thierry Berger
2024-09-06
update testbeds to bevy 0.14 (#723)
Thierry Berger
2024-08-02
Color visualization for grounded character controller (#705)
Thierry Berger
2024-07-31
Update flags for testbed (#704)
Julian Knodt
2024-07-20
Release v0.22.0 (#695)
v0.22.0
Sébastien Crozet
2024-07-19
testbed: Remove use of missing log feature (#684)
Bruce Mitchener
2024-07-12
Use `bitflags!` consistently. (#680)
Bruce Mitchener
2024-06-23
fix: less invasive `solve_character_collision_impulses` function (#652)
Thierry Berger
2024-06-23
chore: update to nalgebra 0.33 and parry 0.16 (#664)
Sébastien Crozet
2024-06-09
feat: change the character controller’s solve_character_collision_impulse...
Thierry Berger
2024-06-07
fix: testbed: keyD removes only dynamic bodies as intended (#648)
Thierry Berger
2024-05-25
feat: add simple inverse-kinematics solver for multibodies (#632)
Sébastien Crozet
2024-05-05
Fix some typos. (#620)
Bruce Mitchener
2024-04-30
chore: clippy fixes
Sébastien Crozet
2024-04-30
feat: add IntegrationParameters::length_unit to adjust internal threshold b...
Sébastien Crozet
2024-04-30
feat: add warmstarting to contact constraints resolution
Sébastien Crozet
2024-03-24
feat: update testbeds to bevy 0.13
Sébastien Crozet
2024-03-23
chore: clippy fix
Sébastien Crozet
2024-03-23
Fix testbed snapshot restore system
Sébastien Crozet
2024-01-27
Fix clippy and enable clippy on CI
Sébastien Crozet
2024-01-24
feat: rework solver parameters to make it easy to recover the old behaviors
Sébastien Crozet
2024-01-21
feat: implement new "small-steps" solver + joint improvements
Sébastien Crozet
2023-11-04
feat: add a checkbox to enable/disable the debug renderer in the testbed
Sébastien Crozet
2023-11-04
cargo fmt
Sébastien Crozet
2023-11-03
delete comments left over in diff
johnny-smitherson
2023-11-03
flip y coord in 3d highlight_hovered_body
johnny-smitherson
2023-11-03
fix compiler warnings & mention breaking in changelog
johnny-smitherson
2023-10-29
Fix crashes on MacOS
Sébastien Crozet
2023-10-23
update bevy 0.11 - fix compile errors
johnny-smitherson
2023-04-24
Update testbed.rs
stefnotch
2023-01-15
Update dependencies
Sébastien Crozet
2022-12-11
Update parry and changelog
Sébastien Crozet
2022-12-11
Add a dynamic ray-cast vehicle controller
Sébastien Crozet
2022-10-02
Fix f64 build
Sébastien Crozet
2022-10-02
Fix warnings
Sébastien Crozet
2022-10-02
Add a character controller implementation
Sébastien Crozet
2022-08-04
Update bevy and wgpu
Sludge
2022-07-04
Add more options for filtering colliders in scene queries.
Sébastien Crozet
2022-05-30
Add the option to automatically wake-up rigid-bodies a new joint is attached to
Sébastien Crozet
2022-04-28
Add comments for the debug-renderer
Sébastien Crozet
2022-04-28
Testbed: switch to bevy 0.7
Sébastien Crozet
2022-04-22
Add a basic lines-based debug-renderer
Sébastien Crozet
2022-04-20
Finalize refactoring
Sébastien Crozet
2022-03-20
Rename rigid-body `static` to `fixed`
Sébastien Crozet
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