| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-01-08 | Fix shape modification not updating graphics in testbed (#708) | Austin J. Garrett | |
| * Fix shape modification not updating graphics in testbed * Add update collider to Testbed * chore: lint shape_modifications3 * chore: simplify GraphicsManager::remove_collider_nodes --------- Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com> | |||
| 2025-01-08 | Upgrade bevy 0.15 (#758) | Thierry Berger | |
| * upgrade bevy 0.15 * use crate dependencies * use puffin pr dependency * suppress needless lifetimes * fix compiler error due to merge --------- Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com> | |||
| 2025-01-08 | Update to Parry 0.18 (#770) | Thierry Berger | |
| * update to parry ~main * use traverse_depth_first * add example to test intersection * rely on upstream PR rather than local * re-enable profiler_ui for examples * rely on official parry repository * chore: switch back to the published version of parry * chore: update changelog * chore: remove dead code * fix compilation of rapier3d-meshloader and rapier3d-urdf * chore: cargo fmt --------- Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com> | |||
| 2024-12-06 | Remove instant dependency in favor of web-time (#767) | Thierry Berger | |
| 2024-12-05 | fix clippy needless lifetimes (#769) | Thierry Berger | |
| + ignore them for bevy where we often want explicitness | |||
| 2024-11-19 | Profiling support (#743) | Thierry Berger | |
| 2024-09-23 | Fix CharacterController max/min slope handling (#701) | Thierry Berger | |
| 2024-09-06 | update testbeds to bevy 0.14 (#723) | Thierry Berger | |
| 2024-08-02 | Color visualization for grounded character controller (#705) | Thierry Berger | |
| 2024-07-31 | Update flags for testbed (#704) | Julian Knodt | |
| 2024-07-20 | Release v0.22.0 (#695)v0.22.0 | Sébastien Crozet | |
| 2024-07-19 | testbed: Remove use of missing log feature (#684) | Bruce Mitchener | |
| This code has been here but not used for a long time. There's no log feature (or dependency) within the testbed crates. | |||
| 2024-07-12 | Use `bitflags!` consistently. (#680) | Bruce Mitchener | |
| This removes an `extern crate` and a `use` so that we always call it via `bitflags::bitflags!` everywhere. | |||
| 2024-06-23 | fix: less invasive `solve_character_collision_impulses` function (#652) | Thierry Berger | |
| * fix: less invasive `solve_character_collision_impulses` function Taking ownership of the elements is not necessary. It also conveys the information that elements are only read. * Add Changelog | |||
| 2024-06-23 | chore: update to nalgebra 0.33 and parry 0.16 (#664) | Sébastien Crozet | |
| 2024-06-09 | feat: change the character controller’s ↵ | Thierry Berger | |
| solve_character_collision_impulses to take multiple CharacterCollision (#646) * character controller: solve multiple collisions * add solve multiple collisions to changelog * chore: apply review comments --------- Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com> | |||
| 2024-06-07 | fix: testbed: keyD removes only dynamic bodies as intended (#648) | Thierry Berger | |
| 2024-05-25 | feat: add simple inverse-kinematics solver for multibodies (#632) | Sébastien Crozet | |
| * feat: add a simple jacobian-based inverse-kinematics implementation for multibodies * feat: add 2d inverse kinematics example * feat: make forward_kinematics auto-fix the root’s degrees of freedom * feat: add 3d inverse kinematics example * chore: update changelog * chore: clippy fixes * chore: more clippy fixes * fix tests | |||
| 2024-05-05 | Fix some typos. (#620) | Bruce Mitchener | |
| 2024-04-30 | chore: clippy fixes | Sébastien Crozet | |
| 2024-04-30 | feat: add IntegrationParameters::length_unit to adjust internal threshold ↵ | Sébastien Crozet | |
| based on user-defined length units | |||
| 2024-04-30 | feat: add warmstarting to contact constraints resolution | Sébastien Crozet | |
| 2024-03-24 | feat: update testbeds to bevy 0.13 | Sébastien Crozet | |
| 2024-03-23 | chore: clippy fix | Sébastien Crozet | |
| 2024-03-23 | Fix testbed snapshot restore system | Sébastien Crozet | |
| 2024-01-27 | Fix clippy and enable clippy on CI | Sébastien Crozet | |
| 2024-01-24 | feat: rework solver parameters to make it easy to recover the old behaviors | Sébastien Crozet | |
| 2024-01-21 | feat: implement new "small-steps" solver + joint improvements | Sébastien Crozet | |
| 2023-11-04 | feat: add a checkbox to enable/disable the debug renderer in the testbed | Sébastien Crozet | |
| 2023-11-04 | cargo fmt | Sébastien Crozet | |
| 2023-11-03 | delete comments left over in diff | johnny-smitherson | |
| 2023-11-03 | flip y coord in 3d highlight_hovered_body | johnny-smitherson | |
| 2023-11-03 | fix compiler warnings & mention breaking in changelog | johnny-smitherson | |
| 2023-10-29 | Fix crashes on MacOS | Sébastien Crozet | |
| 2023-10-23 | update bevy 0.11 - fix compile errors | johnny-smitherson | |
| 2023-04-24 | Update testbed.rs | stefnotch | |
| 2023-01-15 | Update dependencies | Sébastien Crozet | |
| 2022-12-11 | Update parry and changelog | Sébastien Crozet | |
| 2022-12-11 | Add a dynamic ray-cast vehicle controller | Sébastien Crozet | |
| 2022-10-02 | Fix f64 build | Sébastien Crozet | |
| 2022-10-02 | Fix warnings | Sébastien Crozet | |
| 2022-10-02 | Add a character controller implementation | Sébastien Crozet | |
| 2022-08-04 | Update bevy and wgpu | Sludge | |
| 2022-07-04 | Add more options for filtering colliders in scene queries. | Sébastien Crozet | |
| 2022-05-30 | Add the option to automatically wake-up rigid-bodies a new joint is attached to | Sébastien Crozet | |
| 2022-04-28 | Add comments for the debug-renderer | Sébastien Crozet | |
| 2022-04-28 | Testbed: switch to bevy 0.7 | Sébastien Crozet | |
| 2022-04-22 | Add a basic lines-based debug-renderer | Sébastien Crozet | |
| 2022-04-20 | Finalize refactoring | Sébastien Crozet | |
| 2022-03-20 | Rename rigid-body `static` to `fixed` | Sébastien Crozet | |
