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-rw-r--r--src_testbed/camera2d.rs6
-rw-r--r--src_testbed/camera3d.rs6
-rw-r--r--src_testbed/debug_render.rs5
-rw-r--r--src_testbed/graphics.rs2
-rw-r--r--src_testbed/lines/mod.rs32
-rw-r--r--src_testbed/lines/render_dim.rs37
-rw-r--r--src_testbed/objects/node.rs13
-rw-r--r--src_testbed/plugin.rs4
-rw-r--r--src_testbed/testbed.rs73
-rw-r--r--src_testbed/ui.rs4
10 files changed, 105 insertions, 77 deletions
diff --git a/src_testbed/camera2d.rs b/src_testbed/camera2d.rs
index ddac1ed..2f4de67 100644
--- a/src_testbed/camera2d.rs
+++ b/src_testbed/camera2d.rs
@@ -87,8 +87,8 @@ impl OrbitCameraPlugin {
}
impl Plugin for OrbitCameraPlugin {
fn build(&self, app: &mut App) {
- app.add_system(Self::mouse_motion_system)
- .add_system(Self::zoom_system)
- .add_system(Self::update_transform_system);
+ app.add_systems(Update, Self::mouse_motion_system)
+ .add_systems(Update, Self::zoom_system)
+ .add_systems(Update, Self::update_transform_system);
}
}
diff --git a/src_testbed/camera3d.rs b/src_testbed/camera3d.rs
index 12ee508..7621c50 100644
--- a/src_testbed/camera3d.rs
+++ b/src_testbed/camera3d.rs
@@ -113,8 +113,8 @@ impl OrbitCameraPlugin {
}
impl Plugin for OrbitCameraPlugin {
fn build(&self, app: &mut App) {
- app.add_system(Self::mouse_motion_system)
- .add_system(Self::zoom_system)
- .add_system(Self::update_transform_system);
+ app.add_systems(Update, Self::mouse_motion_system)
+ .add_systems(Update, Self::zoom_system)
+ .add_systems(Update, Self::update_transform_system);
}
}
diff --git a/src_testbed/debug_render.rs b/src_testbed/debug_render.rs
index 928b8ba..979d8ec 100644
--- a/src_testbed/debug_render.rs
+++ b/src_testbed/debug_render.rs
@@ -20,17 +20,16 @@ impl Default for RapierDebugRenderPlugin {
}
}
}
-
impl Plugin for RapierDebugRenderPlugin {
fn build(&self, app: &mut App) {
- app.add_plugin(crate::lines::DebugLinesPlugin::with_depth_test(
+ app.add_plugins(crate::lines::DebugLinesPlugin::with_depth_test(
self.depth_test,
))
.insert_resource(DebugRenderPipelineResource(DebugRenderPipeline::new(
Default::default(),
!DebugRenderMode::RIGID_BODY_AXES & !DebugRenderMode::COLLIDER_AABBS,
)))
- .add_system_to_stage(CoreStage::Update, debug_render_scene);
+ .add_systems(Update, debug_render_scene);
}
}
diff --git a/src_testbed/graphics.rs b/src_testbed/graphics.rs
index 847258d..7c356c8 100644
--- a/src_testbed/graphics.rs
+++ b/src_testbed/graphics.rs
@@ -13,6 +13,8 @@ use rapier::math::{Isometry, Real, Vector};
//#[cfg(feature = "dim2")]
//use crate::objects::polyline::Polyline;
// use crate::objects::mesh::Mesh;
+use bevy_pbr::StandardMaterial;
+use bevy_sprite::ColorMaterial;
use rand::{Rng, SeedableRng};
use rand_pcg::Pcg32;
use std::collections::HashMap;
diff --git a/src_testbed/lines/mod.rs b/src_testbed/lines/mod.rs
index 60d8098..c68b86e 100644
--- a/src_testbed/lines/mod.rs
+++ b/src_testbed/lines/mod.rs
@@ -19,7 +19,6 @@ use bevy::render::MainWorld;
*/
use bevy::{
asset::{Assets, HandleUntyped},
- pbr::{NotShadowCaster, NotShadowReceiver},
prelude::*,
reflect::TypeUuid,
render::{
@@ -27,8 +26,10 @@ use bevy::{
render_phase::AddRenderCommand,
render_resource::PrimitiveTopology,
render_resource::Shader,
+ RenderSet,
},
};
+use bevy_pbr::{NotShadowCaster, NotShadowReceiver};
mod render_dim;
@@ -38,8 +39,8 @@ mod render_dim;
#[cfg(feature = "dim3")]
mod dim {
pub(crate) use super::render_dim::r3d::{queue, DebugLinePipeline, DrawDebugLines};
- pub(crate) use bevy::core_pipeline::core_3d::Opaque3d as Phase;
use bevy::{asset::Handle, render::mesh::Mesh};
+ pub(crate) use bevy_core_pipeline::core_3d::Opaque3d as Phase;
pub(crate) type MeshHandle = Handle<Mesh>;
pub(crate) fn from_handle(from: &MeshHandle) -> &Handle<Mesh> {
@@ -54,8 +55,9 @@ mod dim {
#[cfg(feature = "dim2")]
mod dim {
pub(crate) use super::render_dim::r2d::{queue, DebugLinePipeline, DrawDebugLines};
- pub(crate) use bevy::core_pipeline::core_2d::Transparent2d as Phase;
- use bevy::{asset::Handle, render::mesh::Mesh, sprite::Mesh2dHandle};
+ use bevy::{asset::Handle, render::mesh::Mesh};
+ pub(crate) use bevy_core_pipeline::core_2d::Transparent2d as Phase;
+ use bevy_sprite::Mesh2dHandle;
pub(crate) type MeshHandle = Mesh2dHandle;
pub(crate) fn from_handle(from: &MeshHandle) -> &Handle<Mesh> {
@@ -120,27 +122,33 @@ impl DebugLinesPlugin {
Self { depth_test: val }
}
}
-
+use bevy::render::render_phase::DrawFunctions;
+use bevy::render::Render;
impl Plugin for DebugLinesPlugin {
fn build(&self, app: &mut App) {
- use bevy::render::{render_resource::SpecializedMeshPipelines, RenderApp, RenderStage};
+ use bevy::render::{render_resource::SpecializedMeshPipelines, RenderApp};
let mut shaders = app.world.get_resource_mut::<Assets<Shader>>().unwrap();
shaders.set_untracked(
DEBUG_LINES_SHADER_HANDLE,
- Shader::from_wgsl(dim::SHADER_FILE),
+ Shader::from_wgsl(dim::SHADER_FILE, file!()),
);
app.init_resource::<DebugLines>();
- app.add_startup_system(setup)
- .add_system_to_stage(CoreStage::PostUpdate, update.label("draw_lines"));
+
+ app.init_resource::<DrawFunctions<dim::Phase>>();
+
+ app.add_systems(Startup, setup)
+ .add_systems(PostUpdate, update);
+
app.sub_app_mut(RenderApp)
+ .init_resource::<DrawFunctions<dim::Phase>>()
.add_render_command::<dim::Phase, dim::DrawDebugLines>()
.insert_resource(DebugLinesConfig {
depth_test: self.depth_test,
})
.init_resource::<dim::DebugLinePipeline>()
.init_resource::<SpecializedMeshPipelines<dim::DebugLinePipeline>>()
- .add_system_to_stage(RenderStage::Extract, extract)
- .add_system_to_stage(RenderStage::Queue, dim::queue);
+ .add_systems(Render, extract.in_set(RenderSet::ExtractCommands))
+ .add_systems(Render, dim::queue.in_set(RenderSet::Queue));
info!("Loaded {} debug lines plugin.", dim::DIMMENSION);
}
@@ -176,7 +184,7 @@ fn setup(mut cmds: Commands, mut meshes: ResMut<Assets<Mesh>>) {
// https://github.com/Toqozz/bevy_debug_lines/issues/16
//mesh.set_indices(Some(Indices::U16(Vec::with_capacity(MAX_POINTS_PER_MESH))));
- cmds.spawn_bundle((
+ cmds.spawn((
dim::into_handle(meshes.add(mesh)),
NotShadowCaster,
NotShadowReceiver,
diff --git a/src_testbed/lines/render_dim.rs b/src_testbed/lines/render_dim.rs
index 718cce0..f339cdb 100644
--- a/src_testbed/lines/render_dim.rs
+++ b/src_testbed/lines/render_dim.rs
@@ -1,10 +1,11 @@
pub mod r3d {
+ use bevy_core_pipeline::core_3d::Opaque3d;
+ use bevy_pbr::{
+ DrawMesh, MeshPipeline, MeshPipelineKey, MeshUniform, SetMeshBindGroup,
+ SetMeshViewBindGroup,
+ };
+
use bevy::{
- core_pipeline::core_3d::Opaque3d,
- pbr::{
- DrawMesh, MeshPipeline, MeshPipelineKey, MeshUniform, SetMeshBindGroup,
- SetMeshViewBindGroup,
- },
prelude::*,
render::{
mesh::MeshVertexBufferLayout,
@@ -54,9 +55,9 @@ pub mod r3d {
//use VertexFormat::{Float32x3, Float32x4};
let mut shader_defs = Vec::new();
- shader_defs.push("LINES_3D".to_string());
+ shader_defs.push("LINES_3D".to_string().into());
if depth_test {
- shader_defs.push("DEPTH_TEST_ENABLED".to_string());
+ shader_defs.push("DEPTH_TEST_ENABLED".to_string().into());
}
let vertex_buffer_layout = layout.get_layout(&[
@@ -64,7 +65,7 @@ pub mod r3d {
Mesh::ATTRIBUTE_COLOR.at_shader_location(1),
])?;
let (label, blend, depth_write_enabled);
- if key.contains(MeshPipelineKey::TRANSPARENT_MAIN_PASS) {
+ if key.contains(MeshPipelineKey::BLEND_ALPHA) {
label = "transparent_mesh_pipeline".into();
blend = Some(BlendState::ALPHA_BLENDING);
// For the transparent pass, fragments that are closer will be alpha
@@ -96,7 +97,7 @@ pub mod r3d {
write_mask: ColorWrites::ALL,
})],
}),
- layout: Some(vec![self.mesh_pipeline.view_layout.clone()]),
+ layout: vec![self.mesh_pipeline.view_layout.clone()],
primitive: PrimitiveState {
front_face: FrontFace::Ccw,
cull_mode: None,
@@ -128,6 +129,7 @@ pub mod r3d {
alpha_to_coverage_enabled: false,
},
label: Some(label),
+ push_constant_ranges: vec![],
})
}
}
@@ -147,7 +149,7 @@ pub mod r3d {
.read()
.get_id::<DrawDebugLines>()
.unwrap();
- let key = MeshPipelineKey::from_msaa_samples(msaa.samples);
+ let key = MeshPipelineKey::from_msaa_samples(msaa.samples());
for (view, mut transparent_phase) in views.iter_mut() {
let view_matrix = view.transform.compute_matrix();
let view_row_2 = view_matrix.row(2);
@@ -183,7 +185,6 @@ pub mod r3d {
pub mod r2d {
use bevy::{
asset::Handle,
- core_pipeline::core_2d::Transparent2d,
prelude::*,
render::{
mesh::MeshVertexBufferLayout,
@@ -200,12 +201,13 @@ pub mod r2d {
texture::BevyDefault,
view::{Msaa, VisibleEntities},
},
- sprite::{
- DrawMesh2d, Mesh2dHandle, Mesh2dPipeline, Mesh2dPipelineKey, Mesh2dUniform,
- SetMesh2dBindGroup, SetMesh2dViewBindGroup,
- },
utils::FloatOrd,
};
+ use bevy_core_pipeline::core_2d::Transparent2d;
+ use bevy_sprite::{
+ DrawMesh2d, Mesh2dHandle, Mesh2dPipeline, Mesh2dPipelineKey, Mesh2dUniform,
+ SetMesh2dBindGroup, SetMesh2dViewBindGroup,
+ };
use crate::lines::{RenderDebugLinesMesh, DEBUG_LINES_SHADER_HANDLE};
@@ -264,7 +266,7 @@ pub mod r2d {
write_mask: ColorWrites::ALL,
})],
}),
- layout: Some(vec![self.mesh_pipeline.view_layout.clone()]),
+ layout: vec![self.mesh_pipeline.view_layout.clone()],
primitive: PrimitiveState {
front_face: FrontFace::Ccw,
cull_mode: None,
@@ -281,6 +283,7 @@ pub mod r2d {
alpha_to_coverage_enabled: false,
},
label: None,
+ push_constant_ranges: vec![],
})
}
}
@@ -297,7 +300,7 @@ pub mod r2d {
) {
for (view, mut phase) in views.iter_mut() {
let draw_mesh2d = draw2d_functions.read().get_id::<DrawDebugLines>().unwrap();
- let msaa_key = Mesh2dPipelineKey::from_msaa_samples(msaa.samples);
+ let msaa_key = Mesh2dPipelineKey::from_msaa_samples(msaa.samples());
for visible_entity in &view.entities {
if let Ok((uniform, mesh_handle)) = material_meshes.get(*visible_entity) {
diff --git a/src_testbed/objects/node.rs b/src_testbed/objects/node.rs
index f4b9015..3214a0f 100644
--- a/src_testbed/objects/node.rs
+++ b/src_testbed/objects/node.rs
@@ -5,9 +5,13 @@ use bevy::render::mesh::{Indices, VertexAttributeValues};
use na::{point, Point3, Vector3};
use std::collections::HashMap;
-use bevy::pbr::wireframe::Wireframe;
use bevy::render::render_resource::PrimitiveTopology;
+use bevy_pbr::wireframe::Wireframe;
+use bevy_pbr::PbrBundle;
+use bevy_pbr::StandardMaterial;
+use bevy_sprite::ColorMaterial;
use rapier::geometry::{ColliderHandle, ColliderSet, Shape, ShapeType};
+
#[cfg(feature = "dim3")]
use rapier::geometry::{Cone, Cylinder};
use rapier::math::{Isometry, Real, Vector};
@@ -15,7 +19,7 @@ use rapier::math::{Isometry, Real, Vector};
use crate::graphics::BevyMaterial;
#[cfg(feature = "dim2")]
use {
- bevy::sprite::MaterialMesh2dBundle,
+ bevy_sprite::MaterialMesh2dBundle,
na::{Point2, Vector2},
rapier::geometry::{Ball, Cuboid},
};
@@ -235,10 +239,11 @@ impl EntityWithGraphics {
//
// Ball mesh
//
- let ball = Mesh::from(shape::Icosphere {
+ let ball = Mesh::try_from(shape::Icosphere {
subdivisions: 2,
radius: 1.0,
- });
+ })
+ .unwrap();
out.insert(ShapeType::Ball, meshes.add(ball));
//
diff --git a/src_testbed/plugin.rs b/src_testbed/plugin.rs
index 6eaf09e..7f19aa9 100644
--- a/src_testbed/plugin.rs
+++ b/src_testbed/plugin.rs
@@ -4,7 +4,7 @@ use crate::physics::PhysicsState;
use crate::GraphicsManager;
use bevy::prelude::*;
// use bevy::render::render_resource::RenderPipelineDescriptor;
-use bevy_egui::EguiContext;
+use bevy_egui::EguiContexts;
pub trait TestbedPlugin {
fn init_plugin(&mut self);
@@ -31,7 +31,7 @@ pub trait TestbedPlugin {
);
fn update_ui(
&mut self,
- ui_context: &EguiContext,
+ ui_context: &EguiContexts,
harness: &mut Harness,
graphics: &mut GraphicsManager,
commands: &mut Commands,
diff --git a/src_testbed/testbed.rs b/src_testbed/testbed.rs
index 6a3ab7a..9ddec5f 100644
--- a/src_testbed/testbed.rs
+++ b/src_testbed/testbed.rs
@@ -27,9 +27,15 @@ use crate::box2d_backend::Box2dWorld;
use crate::harness::Harness;
#[cfg(all(feature = "dim3", feature = "other-backends"))]
use crate::physx_backend::PhysxWorld;
-use bevy::pbr::wireframe::WireframePlugin;
use bevy::render::camera::Camera;
-use bevy_egui::EguiContext;
+use bevy_core_pipeline::prelude::Camera2dBundle;
+use bevy_core_pipeline::prelude::Camera3dBundle;
+use bevy_core_pipeline::prelude::ClearColor;
+use bevy_egui::EguiContexts;
+use bevy_pbr::wireframe::WireframePlugin;
+use bevy_pbr::AmbientLight;
+use bevy_pbr::DirectionalLight;
+use bevy_pbr::DirectionalLightBundle;
#[cfg(feature = "dim2")]
use crate::camera2d::{OrbitCamera, OrbitCameraPlugin};
@@ -372,25 +378,25 @@ impl TestbedApp {
};
let window_plugin = WindowPlugin {
- window: WindowDescriptor {
+ primary_window: Some(Window {
title,
..Default::default()
- },
+ }),
..Default::default()
};
let mut app = App::new();
app.insert_resource(ClearColor(Color::rgb(0.15, 0.15, 0.15)))
- .insert_resource(Msaa { samples: 4 })
+ .insert_resource(Msaa::Sample4)
.insert_resource(AmbientLight {
brightness: 0.3,
..Default::default()
})
.add_plugins(DefaultPlugins.set(window_plugin))
- .add_plugin(OrbitCameraPlugin)
- .add_plugin(WireframePlugin)
- .add_plugin(bevy_egui::EguiPlugin)
- .add_plugin(debug_render::RapierDebugRenderPlugin::default());
+ .add_plugins(OrbitCameraPlugin)
+ .add_plugins(WireframePlugin)
+ .add_plugins(bevy_egui::EguiPlugin);
+ // .add_plugins(debug_render::RapierDebugRenderPlugin::default());
#[cfg(target_arch = "wasm32")]
app.add_plugin(bevy_webgl2::WebGL2Plugin);
@@ -398,15 +404,16 @@ impl TestbedApp {
#[cfg(feature = "other-backends")]
app.insert_non_send_resource(self.other_backends);
- app.add_startup_system(setup_graphics_environment)
+ app.add_systems(Startup, setup_graphics_environment)
.insert_non_send_resource(self.graphics)
.insert_resource(self.state)
.insert_non_send_resource(self.harness)
.insert_resource(self.builders)
.insert_non_send_resource(self.plugins)
- .add_stage_before(CoreStage::Update, "physics", SystemStage::single_threaded())
- .add_system_to_stage("physics", update_testbed)
- .add_system(egui_focus);
+ // .add_stage_before(CoreStage::Update, "physics", SystemStage::single_threaded())
+ // .add_system_to_stage("physics", update_testbed)
+ .add_systems(PreUpdate, update_testbed)
+ .add_systems(Update, egui_focus);
init(&mut app);
app.run();
}
@@ -709,10 +716,10 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
KeyCode::Space => {
desired_movement += Vector::y() * 2.0;
}
- KeyCode::RControl => {
+ KeyCode::ControlRight => {
desired_movement -= Vector::y();
}
- KeyCode::RShift => {
+ KeyCode::ShiftRight => {
speed /= 10.0;
}
_ => {}
@@ -750,10 +757,10 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
KeyCode::Space => {
desired_movement += Vector::y() * 2.0;
}
- KeyCode::RControl => {
+ KeyCode::ControlRight => {
desired_movement -= Vector::y();
}
- KeyCode::RShift => {
+ KeyCode::ShiftLeft => {
speed /= 10.0;
}
_ => {}
@@ -1004,15 +1011,17 @@ fn setup_graphics_environment(mut commands: Commands) {
directional_light: DirectionalLight {
illuminance: 10000.0,
// Configure the projection to better fit the scene
- shadow_projection: OrthographicProjection {
- left: -HALF_SIZE,
- right: HALF_SIZE,
- bottom: -HALF_SIZE,
- top: HALF_SIZE,
- near: -10.0 * HALF_SIZE,
- far: 100.0 * HALF_SIZE,
- ..Default::default()
- },
+ // shadow_projection: OrthographicProjection {
+ // area: Rect::new(
+ // -HALF_SIZE,
+ // HALF_SIZE,
+ // -HALF_SIZE,
+ // HALF_SIZE,
+ // ),
+ // near: -10.0 * HALF_SIZE,
+ // far: 100.0 * HALF_SIZE,
+ // ..Default::default()
+ // },
shadows_enabled: true,
..Default::default()
},
@@ -1073,7 +1082,7 @@ fn setup_graphics_environment(mut commands: Commands) {
});
}
-fn egui_focus(mut ui_context: ResMut<EguiContext>, mut cameras: Query<&mut OrbitCamera>) {
+fn egui_focus(mut ui_context: EguiContexts, mut cameras: Query<&mut OrbitCamera>) {
let mut camera_enabled = true;
if ui_context.ctx_mut().wants_pointer_input() {
camera_enabled = false;
@@ -1083,9 +1092,11 @@ fn egui_focus(mut ui_context: ResMut<EguiContext>, mut cameras: Query<&mut Orbit
}
}
+use bevy::window::PrimaryWindow;
+
fn update_testbed(
mut commands: Commands,
- windows: Res<Windows>,
+ windows: Query<&Window, With<PrimaryWindow>>,
// mut pipelines: ResMut<Assets<RenderPipelineDescriptor>>,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<BevyMaterial>>,
@@ -1095,7 +1106,7 @@ fn update_testbed(
mut harness: NonSendMut<Harness>,
#[cfg(feature = "other-backends")] mut other_backends: NonSendMut<OtherBackends>,
mut plugins: NonSendMut<Plugins>,
- mut ui_context: ResMut<EguiContext>,
+ mut ui_context: EguiContexts,
mut gfx_components: Query<(&mut Transform,)>,
mut cameras: Query<(&Camera, &GlobalTransform, &mut OrbitCamera)>,
keys: Res<Input<KeyCode>>,
@@ -1407,7 +1418,7 @@ fn update_testbed(
}
}
- if let Some(window) = windows.get_primary() {
+ if let Ok(window) = windows.get_single() {
for (camera, camera_pos, _) in cameras.iter_mut() {
highlight_hovered_body(
&mut *materials,
@@ -1419,7 +1430,7 @@ fn update_testbed(
camera_pos,
);
}
- }
+ };
graphics.draw(
&harness.physics.bodies,
diff --git a/src_testbed/ui.rs b/src_testbed/ui.rs
index 9829b28..3983934 100644
--- a/src_testbed/ui.rs
+++ b/src_testbed/ui.rs
@@ -9,9 +9,9 @@ use crate::testbed::{
use crate::PhysicsState;
use bevy_egui::egui::Slider;
-use bevy_egui::{egui, EguiContext};
+use bevy_egui::{egui, EguiContexts};
-pub fn update_ui(ui_context: &mut EguiContext, state: &mut TestbedState, harness: &mut Harness) {
+pub fn update_ui(ui_context: &mut EguiContexts, state: &mut TestbedState, harness: &mut Harness) {
egui::Window::new("Parameters").show(ui_context.ctx_mut(), |ui| {
if state.backend_names.len() > 1 && !state.example_names.is_empty() {
let mut changed = false;