diff options
Diffstat (limited to 'src_testbed')
| -rw-r--r-- | src_testbed/lines/mod.rs | 16 | ||||
| -rw-r--r-- | src_testbed/lines/render_dim.rs | 14 | ||||
| -rw-r--r-- | src_testbed/testbed.rs | 8 |
3 files changed, 22 insertions, 16 deletions
diff --git a/src_testbed/lines/mod.rs b/src_testbed/lines/mod.rs index a7dd7bb..3c68110 100644 --- a/src_testbed/lines/mod.rs +++ b/src_testbed/lines/mod.rs @@ -1,5 +1,8 @@ #![allow(warnings)] +use bevy::render::mesh::MeshVertexAttribute; +use bevy::render::render_resource::VertexFormat; use bevy::render::view::NoFrustumCulling; +use bevy::render::MainWorld; /** * * NOTE: this module and its submodules are only temporary. It is a copy-paste of the bevy-debug-lines @@ -35,7 +38,7 @@ mod render_dim; #[cfg(feature = "dim3")] mod dim { pub(crate) use super::render_dim::r3d::{queue, DebugLinePipeline, DrawDebugLines}; - pub(crate) use bevy::core_pipeline::Opaque3d as Phase; + pub(crate) use bevy::core_pipeline::core_3d::Opaque3d as Phase; use bevy::{asset::Handle, render::mesh::Mesh}; pub(crate) type MeshHandle = Handle<Mesh>; @@ -51,7 +54,7 @@ mod dim { #[cfg(feature = "dim2")] mod dim { pub(crate) use super::render_dim::r2d::{queue, DebugLinePipeline, DrawDebugLines}; - pub(crate) use bevy::core_pipeline::Transparent2d as Phase; + pub(crate) use bevy::core_pipeline::core_2d::Transparent2d as Phase; use bevy::{asset::Handle, render::mesh::Mesh, sprite::Mesh2dHandle}; pub(crate) type MeshHandle = Mesh2dHandle; @@ -153,6 +156,9 @@ pub const MAX_POINTS: usize = MAX_POINTS_PER_MESH * MESH_COUNT; /// Maximum number of unique lines to draw at once. pub const MAX_LINES: usize = MAX_POINTS / 2; +const ATTRIBUTE_COLOR: MeshVertexAttribute = + MeshVertexAttribute::new("Vertex_Color", 1, VertexFormat::Uint32); + fn setup(mut cmds: Commands, mut meshes: ResMut<Assets<Mesh>>) { // Spawn a bunch of meshes to use for lines. for i in 0..MESH_COUNT { @@ -163,7 +169,7 @@ fn setup(mut cmds: Commands, mut meshes: ResMut<Assets<Mesh>>) { VertexAttributeValues::Float32x3(Vec::with_capacity(MAX_POINTS_PER_MESH)), ); mesh.insert_attribute( - Mesh::ATTRIBUTE_COLOR, + ATTRIBUTE_COLOR, VertexAttributeValues::Uint32(Vec::with_capacity(MAX_POINTS_PER_MESH)), ); // https://github.com/Toqozz/bevy_debug_lines/issues/16 @@ -204,7 +210,7 @@ fn update( } } - if let Some(Uint32(cbuffer)) = mesh.attribute_mut(Mesh::ATTRIBUTE_COLOR) { + if let Some(Uint32(cbuffer)) = mesh.attribute_mut(ATTRIBUTE_COLOR) { cbuffer.clear(); if let Some(new_content) = lines .colors @@ -233,7 +239,7 @@ fn update( } /// Move the DebugLinesMesh marker Component to the render context. -fn extract(mut commands: Commands, query: Query<Entity, With<DebugLinesMesh>>) { +fn extract(mut commands: Commands, query: Query<Entity, With<DebugLinesMesh>>, _: Res<MainWorld>) { for entity in query.iter() { commands.get_or_spawn(entity).insert(RenderDebugLinesMesh); } diff --git a/src_testbed/lines/render_dim.rs b/src_testbed/lines/render_dim.rs index 92215f2..be23321 100644 --- a/src_testbed/lines/render_dim.rs +++ b/src_testbed/lines/render_dim.rs @@ -1,6 +1,6 @@ pub mod r3d { use bevy::{ - core_pipeline::Opaque3d, + core_pipeline::core_3d::Opaque3d, pbr::{ DrawMesh, MeshPipeline, MeshPipelineKey, MeshUniform, SetMeshBindGroup, SetMeshViewBindGroup, @@ -89,11 +89,11 @@ pub mod r3d { shader: self.shader.clone_weak(), shader_defs, entry_point: "fragment".into(), - targets: vec![ColorTargetState { + targets: vec![Some(ColorTargetState { format: TextureFormat::bevy_default(), blend, write_mask: ColorWrites::ALL, - }], + })], }), layout: Some(vec![self.mesh_pipeline.view_layout.clone()]), primitive: PrimitiveState { @@ -182,8 +182,7 @@ pub mod r3d { pub mod r2d { use bevy::{ asset::Handle, - core::FloatOrd, - core_pipeline::Transparent2d, + core_pipeline::core_2d::Transparent2d, prelude::*, render::{ mesh::MeshVertexBufferLayout, @@ -204,6 +203,7 @@ pub mod r2d { DrawMesh2d, Mesh2dHandle, Mesh2dPipeline, Mesh2dPipelineKey, Mesh2dUniform, SetMesh2dBindGroup, SetMesh2dViewBindGroup, }, + utils::FloatOrd, }; use crate::lines::{RenderDebugLinesMesh, DEBUG_LINES_SHADER_HANDLE}; @@ -256,11 +256,11 @@ pub mod r2d { shader: self.shader.clone_weak(), shader_defs: vec![], entry_point: "fragment".into(), - targets: vec![ColorTargetState { + targets: vec![Some(ColorTargetState { format: TextureFormat::bevy_default(), blend: Some(BlendState::ALPHA_BLENDING), write_mask: ColorWrites::ALL, - }], + })], }), layout: Some(vec![self.mesh_pipeline.view_layout.clone()]), primitive: PrimitiveState { diff --git a/src_testbed/testbed.rs b/src_testbed/testbed.rs index e2e7f07..3d4f814 100644 --- a/src_testbed/testbed.rs +++ b/src_testbed/testbed.rs @@ -836,7 +836,7 @@ fn setup_graphics_environment(mut commands: Commands) { }); commands - .spawn_bundle(PerspectiveCameraBundle { + .spawn_bundle(Camera3dBundle { transform: Transform::from_matrix( Mat4::look_at_rh( Vec3::new(-30.0, 30.0, 100.0), @@ -869,13 +869,13 @@ fn setup_graphics_environment(mut commands: Commands) { // ..Default::default() // }); commands - .spawn_bundle(OrthographicCameraBundle { + .spawn_bundle(Camera2dBundle { transform: Transform { translation: Vec3::new(0.0, 0.0, 0.0), rotation: Quat::IDENTITY, scale: Vec3::new(0.01, 0.01, 1.0), }, - ..OrthographicCameraBundle::new_2d() + ..Camera2dBundle::default() }) .insert(OrbitCamera { zoom: 100.0, @@ -1298,7 +1298,7 @@ fn highlight_hovered_body( if let Some(cursor) = window.cursor_position() { let ndc_cursor = (cursor / Vec2::new(window.width(), window.height()) * 2.0) - Vec2::ONE; - let ndc_to_world = camera_transform.compute_matrix() * camera.projection_matrix.inverse(); + let ndc_to_world = camera_transform.compute_matrix() * camera.projection_matrix().inverse(); let ray_pt1 = ndc_to_world.project_point3(Vec3::new(ndc_cursor.x, ndc_cursor.y, -1.0)); let ray_pt2 = ndc_to_world.project_point3(Vec3::new(ndc_cursor.x, ndc_cursor.y, 1.0)); let ray_dir = ray_pt2 - ray_pt1; |
