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-rw-r--r--src_testbed/nphysics_backend.rs8
-rw-r--r--src_testbed/physx_backend.rs28
-rw-r--r--src_testbed/testbed.rs31
3 files changed, 56 insertions, 11 deletions
diff --git a/src_testbed/nphysics_backend.rs b/src_testbed/nphysics_backend.rs
index 43f3bf9..c9ff2d1 100644
--- a/src_testbed/nphysics_backend.rs
+++ b/src_testbed/nphysics_backend.rs
@@ -13,7 +13,7 @@ use rapier::dynamics::{
IntegrationParameters, JointParams, JointSet, RigidBodyHandle, RigidBodySet,
};
use rapier::geometry::{Collider, ColliderSet, Shape};
-use rapier::math::{Isometry, Vector};
+use rapier::math::Vector;
use std::collections::HashMap;
#[cfg(feature = "dim3")]
use {ncollide::shape::TriMesh, nphysics::joint::BallConstraint};
@@ -165,7 +165,7 @@ impl NPhysicsWorld {
for coll_handle in rb.colliders() {
let collider = &mut colliders[*coll_handle];
- collider.set_position_debug(pos * collider.delta());
+ collider.set_position_debug(pos * collider.position_wrt_parent());
}
}
}
@@ -176,7 +176,7 @@ fn nphysics_collider_from_rapier_collider(
is_dynamic: bool,
) -> Option<ColliderDesc<f32>> {
let margin = ColliderDesc::<f32>::default_margin();
- let mut pos = Isometry::identity();
+ let mut pos = *collider.position_wrt_parent();
let shape = match collider.shape() {
Shape::Cuboid(cuboid) => {
@@ -184,7 +184,7 @@ fn nphysics_collider_from_rapier_collider(
}
Shape::Ball(ball) => ShapeHandle::new(Ball::new(ball.radius - margin)),
Shape::Capsule(capsule) => {
- pos = capsule.transform_wrt_y();
+ pos *= capsule.transform_wrt_y();
ShapeHandle::new(Capsule::new(capsule.half_height(), capsule.radius))
}
Shape::HeightField(heightfield) => ShapeHandle::new(heightfield.clone()),
diff --git a/src_testbed/physx_backend.rs b/src_testbed/physx_backend.rs
index 9ae7bb8..b06fd7e 100644
--- a/src_testbed/physx_backend.rs
+++ b/src_testbed/physx_backend.rs
@@ -225,6 +225,28 @@ impl PhysxWorld {
}
}
+ // Update mass properties.
+ for (rapier_handle, physx_handle) in rapier2physx.iter() {
+ let rb = &bodies[*rapier_handle];
+ if let Some(rp) = scene.get_dynamic_mut(*physx_handle) {
+ let densities: Vec<_> = rb
+ .colliders()
+ .iter()
+ .map(|h| colliders[*h].density())
+ .collect();
+
+ unsafe {
+ physx_sys::PxRigidBodyExt_updateMassAndInertia_mut(
+ rp.as_ptr_mut().ptr as *mut physx_sys::PxRigidBody,
+ densities.as_ptr(),
+ densities.len() as u32,
+ std::ptr::null(),
+ false,
+ );
+ }
+ }
+ }
+
let mut res = Self {
physics,
cooking,
@@ -390,7 +412,7 @@ impl PhysxWorld {
for coll_handle in rb.colliders() {
let collider = &mut colliders[*coll_handle];
- collider.set_position_debug(iso * collider.delta());
+ collider.set_position_debug(iso * collider.position_wrt_parent());
}
}
}
@@ -399,7 +421,7 @@ impl PhysxWorld {
fn physx_collider_from_rapier_collider(
collider: &Collider,
) -> Option<(ColliderDesc, Isometry3<f32>)> {
- let mut local_pose = Isometry3::identity();
+ let mut local_pose = *collider.position_wrt_parent();
let desc = match collider.shape() {
Shape::Cuboid(cuboid) => ColliderDesc::Box(
cuboid.half_extents.x,
@@ -416,7 +438,7 @@ fn physx_collider_from_rapier_collider(
}
let rot = UnitQuaternion::rotation_between(&Vector3::x(), &dir);
- local_pose =
+ local_pose *=
Translation3::from(center.coords) * rot.unwrap_or(UnitQuaternion::identity());
ColliderDesc::Capsule(capsule.radius, capsule.height())
}
diff --git a/src_testbed/testbed.rs b/src_testbed/testbed.rs
index 868bd91..450170e 100644
--- a/src_testbed/testbed.rs
+++ b/src_testbed/testbed.rs
@@ -791,6 +791,29 @@ impl Testbed {
.state
.action_flags
.set(TestbedActionFlags::EXAMPLE_CHANGED, true),
+ WindowEvent::Key(Key::C, Action::Release, _) => {
+ // Delete 1 collider of 10% of the remaining dynamic bodies.
+ let mut colliders: Vec<_> = self
+ .physics
+ .bodies
+ .iter()
+ .filter(|e| e.1.is_dynamic())
+ .filter(|e| !e.1.colliders().is_empty())
+ .map(|e| e.1.colliders().to_vec())
+ .collect();
+ colliders.sort_by_key(|co| -(co.len() as isize));
+
+ let num_to_delete = (colliders.len() / 10).max(1);
+ for to_delete in &colliders[..num_to_delete] {
+ self.physics.pipeline.remove_collider(
+ to_delete[0],
+ &mut self.physics.broad_phase,
+ &mut self.physics.narrow_phase,
+ &mut self.physics.bodies,
+ &mut self.physics.colliders,
+ );
+ }
+ }
WindowEvent::Key(Key::D, Action::Release, _) => {
// Delete 10% of the remaining dynamic bodies.
let dynamic_bodies: Vec<_> = self
@@ -1539,7 +1562,7 @@ impl State for Testbed {
}
if self.state.flags.contains(TestbedStateFlags::CONTACT_POINTS) {
- draw_contacts(window, &self.physics.narrow_phase, &self.physics.bodies);
+ draw_contacts(window, &self.physics.narrow_phase, &self.physics.colliders);
}
if self.state.running == RunMode::Step {
@@ -1634,7 +1657,7 @@ Hashes at frame: {}
}
}
-fn draw_contacts(window: &mut Window, nf: &NarrowPhase, bodies: &RigidBodySet) {
+fn draw_contacts(window: &mut Window, nf: &NarrowPhase, colliders: &ColliderSet) {
for (_, _, pair) in nf.contact_graph().interaction_pairs() {
for manifold in &pair.manifolds {
for pt in manifold.all_contacts() {
@@ -1643,8 +1666,8 @@ fn draw_contacts(window: &mut Window, nf: &NarrowPhase, bodies: &RigidBodySet) {
} else {
Point3::new(1.0, 0.0, 0.0)
};
- let pos1 = bodies[manifold.body_pair.body1].position;
- let pos2 = bodies[manifold.body_pair.body2].position;
+ let pos1 = colliders[manifold.pair.collider1].position();
+ let pos2 = colliders[manifold.pair.collider2].position();
let start = pos1 * pt.local_p1;
let end = pos2 * pt.local_p2;
let n = pos1 * manifold.local_n1;