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2022-04-30Merge pull request #321 from dimforge/release-0.12.0v0.12.0Sébastien Crozet
2022-04-30Release v0.12.0Sébastien Crozet
2022-04-29Merge pull request #320 from dimforge/narrow-phase-contact-recompute-fixSébastien Crozet
2022-04-29Fix bug where the narrow-phase would not recompute contacts after a collider ...Sébastien Crozet
2022-04-28Merge pull request #315 from dimforge/debug-rendererSébastien Crozet
2022-04-28Fix test buildSébastien Crozet
2022-04-28Add comments for the debug-rendererSébastien Crozet
2022-04-28Testbed: switch to bevy 0.7Sébastien Crozet
2022-04-28Take round shapes into account in 2D debug renderSébastien Crozet
2022-04-28Fix panic when the world is stepped with dt = 0Sébastien Crozet
2022-04-28Rename RigidBody::set_mass_properties -> set_additional_mass_propertiesSébastien Crozet
2022-04-28Add collision event flagsSébastien Crozet
2022-04-22Remove unused dependencySébastien Crozet
2022-04-22Add a basic lines-based debug-rendererSébastien Crozet
2022-04-20Warning fix.Sébastien Crozet
2022-04-20CI: deny warnings againSébastien Crozet
2022-04-20Remove unnecessary type annotationSébastien Crozet
2022-04-20Remove the default-sets featureSébastien Crozet
2022-04-20Finalize refactoringSébastien Crozet
2022-04-20First round deleting the component sets.Sébastien Crozet
2022-04-20Fix mass-properties update after collider changeSébastien Crozet
2022-04-19Include broken values in assertion failure message.Nolan Darilek
2022-04-18Readme: update sponsorsSébastien Crozet
2022-03-27Fix broad-phase becomming potentially invalid after collision group changeSébastien Crozet
2022-03-20Update testsSébastien Crozet
2022-03-20Type fixSébastien Crozet
2022-03-20Cargo fmtSébastien Crozet
2022-03-20Update changelog.Sébastien Crozet
2022-03-20Emit collision stopped events after a collider is removed.Sébastien Crozet
2022-03-20Combine contact events and intersection events into a single event type and f...Sébastien Crozet
2022-03-20Rename rigid-body `static` to `fixed`Sébastien Crozet
2022-03-20Fix warnings and add comments.Sébastien Crozet
2022-03-20Add a method to propagate collider transforms with the RigidBodySetSébastien Crozet
2022-03-20Add 2-axes coupling for angular joint limitsSébastien Crozet
2022-03-20Rigid-body: don’t clear forces at end of timestep + don’t wake-up a rigid...Sébastien Crozet
2022-03-20Add a max penetration correction integration parameterSébastien Crozet
2022-03-20Don’t track the state.bin file.Sébastien Crozet
2022-03-20Rename the 3D debug-deserialize exampleSébastien Crozet
2022-03-20Rebase on master branchSébastien Crozet
2022-03-20Complete the parallel solver fixSébastien Crozet
2022-03-20Second round to fix the parallel solver.Sébastien Crozet
2022-03-20Allow removing a rigid-body without auto-removing attached collidersSébastien Crozet
2022-03-20Start fixing the parallel version.Sébastien Crozet
2022-03-20Joint API and joint motors improvementsSébastien Crozet
2022-03-20Minor island solver simplificationSébastien Crozet
2022-03-20Rename JointHandle -> ImpulseJointHandleSébastien Crozet
2022-03-20Testbed: add a constructor that calls a custom closure with bevy’s AppSébastien Crozet
2022-03-06Start to Load World StateGeoffrey Hayes
2022-03-06Merge pull request #286 from funmaker/sleep_fixSébastien Crozet
2022-03-06Merge pull request #292 from CleanCut/masterSébastien Crozet