| Age | Commit message (Collapse) | Author |
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Release v0.12.0
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Fix bug where the narrow-phase would not recompute contacts after a collider change
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change
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Add a basic lines-based debug-renderer
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flags
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rigid-body if the modified property is equal to the old value.
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This patch starts to load world state for debugging. The next step is to make sure that deserialization exactly matches the format of world.takeSnapshot().
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Fix rigid bodies falling asleep when linear/angular threshold is negative
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Derive Debug for IntegrationParameters
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