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2022-04-30Merge pull request #321 from dimforge/release-0.12.0v0.12.0Sébastien Crozet
Release v0.12.0
2022-04-30Release v0.12.0Sébastien Crozet
2022-04-29Merge pull request #320 from dimforge/narrow-phase-contact-recompute-fixSébastien Crozet
Fix bug where the narrow-phase would not recompute contacts after a collider change
2022-04-29Fix bug where the narrow-phase would not recompute contacts after a collider ↵Sébastien Crozet
change
2022-04-28Merge pull request #315 from dimforge/debug-rendererSébastien Crozet
Add a basic lines-based debug-renderer
2022-04-28Fix test buildSébastien Crozet
2022-04-28Add comments for the debug-rendererSébastien Crozet
2022-04-28Testbed: switch to bevy 0.7Sébastien Crozet
2022-04-28Take round shapes into account in 2D debug renderSébastien Crozet
2022-04-28Fix panic when the world is stepped with dt = 0Sébastien Crozet
2022-04-28Rename RigidBody::set_mass_properties -> set_additional_mass_propertiesSébastien Crozet
2022-04-28Add collision event flagsSébastien Crozet
2022-04-22Remove unused dependencySébastien Crozet
2022-04-22Add a basic lines-based debug-rendererSébastien Crozet
2022-04-20Warning fix.Sébastien Crozet
2022-04-20CI: deny warnings againSébastien Crozet
2022-04-20Remove unnecessary type annotationSébastien Crozet
2022-04-20Remove the default-sets featureSébastien Crozet
2022-04-20Finalize refactoringSébastien Crozet
2022-04-20First round deleting the component sets.Sébastien Crozet
2022-04-20Fix mass-properties update after collider changeSébastien Crozet
2022-04-19Include broken values in assertion failure message.Nolan Darilek
2022-04-18Readme: update sponsorsSébastien Crozet
2022-03-27Fix broad-phase becomming potentially invalid after collision group changeSébastien Crozet
2022-03-20Update testsSébastien Crozet
2022-03-20Type fixSébastien Crozet
2022-03-20Cargo fmtSébastien Crozet
2022-03-20Update changelog.Sébastien Crozet
2022-03-20Emit collision stopped events after a collider is removed.Sébastien Crozet
2022-03-20Combine contact events and intersection events into a single event type and ↵Sébastien Crozet
flags
2022-03-20Rename rigid-body `static` to `fixed`Sébastien Crozet
2022-03-20Fix warnings and add comments.Sébastien Crozet
2022-03-20Add a method to propagate collider transforms with the RigidBodySetSébastien Crozet
2022-03-20Add 2-axes coupling for angular joint limitsSébastien Crozet
2022-03-20Rigid-body: don’t clear forces at end of timestep + don’t wake-up a ↵Sébastien Crozet
rigid-body if the modified property is equal to the old value.
2022-03-20Add a max penetration correction integration parameterSébastien Crozet
2022-03-20Don’t track the state.bin file.Sébastien Crozet
2022-03-20Rename the 3D debug-deserialize exampleSébastien Crozet
2022-03-20Rebase on master branchSébastien Crozet
2022-03-20Complete the parallel solver fixSébastien Crozet
2022-03-20Second round to fix the parallel solver.Sébastien Crozet
2022-03-20Allow removing a rigid-body without auto-removing attached collidersSébastien Crozet
2022-03-20Start fixing the parallel version.Sébastien Crozet
2022-03-20Joint API and joint motors improvementsSébastien Crozet
2022-03-20Minor island solver simplificationSébastien Crozet
2022-03-20Rename JointHandle -> ImpulseJointHandleSébastien Crozet
2022-03-20Testbed: add a constructor that calls a custom closure with bevy’s AppSébastien Crozet
2022-03-06Start to Load World StateGeoffrey Hayes
This patch starts to load world state for debugging. The next step is to make sure that deserialization exactly matches the format of world.takeSnapshot().
2022-03-06Merge pull request #286 from funmaker/sleep_fixSébastien Crozet
Fix rigid bodies falling asleep when linear/angular threshold is negative
2022-03-06Merge pull request #292 from CleanCut/masterSébastien Crozet
Derive Debug for IntegrationParameters