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examples3d
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joints3.rs
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2022-04-22
Add a basic lines-based debug-renderer
Sébastien Crozet
2022-03-20
Rename rigid-body `static` to `fixed`
Sébastien Crozet
2022-03-20
Add 2-axes coupling for angular joint limits
Sébastien Crozet
2022-03-20
Joint API and joint motors improvements
Sébastien Crozet
2022-01-02
Implement multibody joints and the new solver
Sébastien Crozet
2021-08-08
Implement limits for ball joints.
Sébastien Crozet
2021-08-08
Implement limits for revolute joints.
Sébastien Crozet
2021-07-11
Release v0.10.0
v0.10.0
Crozet Sébastien
2021-05-25
Add prelude + use vectors for setting linvel/translation in builders
Crozet Sébastien
2021-05-16
Replace Kiss3d by Bevy for the testbed renderer.
Crozet Sébastien
2021-04-26
Split rigid-bodies and colliders into multiple components
Crozet Sébastien
2021-04-13
Fix torque generation for the prismatic joint motor
Crozet Sébastien
2021-02-22
Some minor cleanup and joint constraint refactoring.
Crozet Sébastien
2021-02-21
Add actuated ball and revolute joint to the 3D joint demo.
Crozet Sébastien
2021-01-20
Fix velocity constraints for ball joints involving bodies with non-uniform an...
Crozet Sébastien
2020-11-24
Minor demos changes.
Crozet Sébastien
2020-09-06
Move benchmark demos into their own directory.
Sébastien Crozet
2020-08-25
First public release of Rapier.
v0.1.0
Sébastien Crozet