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Author
2022-07-08
Rename allowed_translation/rotation to enabled_translation/rotation
Sébastien Crozet
2022-07-08
Fix 2D build
Sébastien Crozet
2022-07-08
cargo fmt
Sébastien Crozet
2022-07-08
Rename restrict_translation/rotation to set_allowed_translation/rotation
Sébastien Crozet
2022-07-05
Add methods to read the mass or volume of a collider.
Sébastien Crozet
2022-07-05
Improve the API for initializing/setting mass-properties
Sébastien Crozet
2022-07-04
Add hepler function for building a contact force event from a contact pair
Sébastien Crozet
2022-07-03
Add the ability to disable contacts between two rigid-bodies attached by joints
Sébastien Crozet
2022-05-30
Fix parallel build
Sébastien Crozet
2022-05-30
Fix wasm build
Sébastien Crozet
2022-05-30
Move the cfm factor to the velocity constraints instead of the elements.
Sébastien Crozet
2022-05-30
Add the option to automatically wake-up rigid-bodies a new joint is attached to
Sébastien Crozet
2022-05-30
CCD improvements
Sébastien Crozet
2022-05-30
Rename JointSet::joints_with to attached_joints
Sébastien Crozet
2022-04-28
Take round shapes into account in 2D debug render
Sébastien Crozet
2022-04-28
Fix panic when the world is stepped with dt = 0
Sébastien Crozet
2022-04-28
Rename RigidBody::set_mass_properties -> set_additional_mass_properties
Sébastien Crozet
2022-04-28
Add collision event flags
Sébastien Crozet
2022-04-20
Warning fix.
Sébastien Crozet
2022-04-20
Remove the default-sets feature
Sébastien Crozet
2022-04-20
Finalize refactoring
Sébastien Crozet
2022-04-20
First round deleting the component sets.
Sébastien Crozet
2022-04-20
Fix mass-properties update after collider change
Sébastien Crozet
2022-03-20
Type fix
Sébastien Crozet
2022-03-20
Cargo fmt
Sébastien Crozet
2022-03-20
Emit collision stopped events after a collider is removed.
Sébastien Crozet
2022-03-20
Combine contact events and intersection events into a single event type and f...
Sébastien Crozet
2022-03-20
Rename rigid-body `static` to `fixed`
Sébastien Crozet
2022-03-20
Fix warnings and add comments.
Sébastien Crozet
2022-03-20
Add a method to propagate collider transforms with the RigidBodySet
Sébastien Crozet
2022-03-20
Add 2-axes coupling for angular joint limits
Sébastien Crozet
2022-03-20
Rigid-body: don’t clear forces at end of timestep + don’t wake-up a rigid...
Sébastien Crozet
2022-03-20
Add a max penetration correction integration parameter
Sébastien Crozet
2022-03-20
Rebase on master branch
Sébastien Crozet
2022-03-20
Complete the parallel solver fix
Sébastien Crozet
2022-03-20
Second round to fix the parallel solver.
Sébastien Crozet
2022-03-20
Allow removing a rigid-body without auto-removing attached colliders
Sébastien Crozet
2022-03-20
Start fixing the parallel version.
Sébastien Crozet
2022-03-20
Joint API and joint motors improvements
Sébastien Crozet
2022-03-20
Minor island solver simplification
Sébastien Crozet
2022-03-20
Rename JointHandle -> ImpulseJointHandle
Sébastien Crozet
2022-03-06
Merge pull request #286 from funmaker/sleep_fix
Sébastien Crozet
2022-02-24
derive Debug for IntegrationParameters
Nathan Stocks
2022-02-21
Use WReal instead of SimdRealField everywhere
Sébastien Crozet
2022-01-31
Fix rigid bodies falling asleep when linear/angular threshold is negative.
Fun Maker
2022-01-28
Fix the application of damping to bodies part of an active island
Sébastien Crozet
2022-01-23
Run cargo fmt
Sébastien Crozet
2022-01-23
add defaults for the several structs
zhguchev
2022-01-23
Fix compilation of parallel version
Sébastien Crozet
2022-01-23
Run cargo fmt
Sébastien Crozet
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