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2020-09-28Start implementing ray-casting.Sébastien Crozet
This adds a QueryPipeline structure responsible for scene queries. Currently this structure is able to perform a brute-force ray-cast. This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-09-28Fix trimesh/shape collision-detection when the trimesh was input as the ↵Crozet Sébastien
second shape.
2020-09-28Fix NaN when computing contacts between a cuboid and a perfectly vertical ↵Crozet Sébastien
triangle.
2020-09-06Move benchmark demos into their own directory.Sébastien Crozet
2020-09-01Run cargofmt + add rustfmt.tomlSébastien Crozet
2020-09-01Fix mass property update when adding a collider.Sébastien Crozet
2020-09-01Fix constraints resolution with non-identity relative collider position.Sébastien Crozet
2020-08-31Disallow contacts between two colliders attached to the same parent.Sébastien Crozet
2020-08-31Fix box-box CD when colliders have non-identity delta pos.Sébastien Crozet
2020-08-31Allow the removal of a collider.Sébastien Crozet
2020-08-27Fix BroadPhase proxy handle recycling causing a crash.Sébastien Crozet
2020-08-25First public release of Rapier.v0.1.0Sébastien Crozet