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2023-01-22
Voxel fracture experiments
voxels
Sébastien Crozet
2023-01-21
Fix rigid-body mass-properties being incorrect after disable/enable
Sébastien Crozet
2022-12-11
Fix warnings
Sébastien Crozet
2022-12-11
Properly take initial sleeping state set by the user when creating a rigid-body
Sébastien Crozet
2022-12-11
Fix tests
Sébastien Crozet
2022-12-11
Fix ABA problem in incremental query pipeline update
Sébastien Crozet
2022-12-11
Allow the PhysicsPipeline and CollisionPipeline to update the QueryPipeline i...
Sébastien Crozet
2022-12-11
Allow disabling colliders, rigid-bodies and impulse joints
Sébastien Crozet
2022-10-30
Switch to the published parry 0.11
Sébastien Crozet
2022-10-25
Update to latest version of parry
Sébastien Crozet
2022-10-02
Update CHANGELOG
Sébastien Crozet
2022-10-02
Add a character controller implementation
Sébastien Crozet
2022-07-07
Add ActiveEvents::CONTACT_FORCE_EVENTS for consistency with ActiveEvents::COL...
Sébastien Crozet
2022-07-05
Improve the API for initializing/setting mass-properties
Sébastien Crozet
2022-07-04
Add hepler function for building a contact force event from a contact pair
Sébastien Crozet
2022-07-04
Scene query filtering: address corner case
Sébastien Crozet
2022-07-04
Add more options for filtering colliders in scene queries.
Sébastien Crozet
2022-07-03
Add the ability to disable contacts between two rigid-bodies attached by joints
Sébastien Crozet
2022-07-01
Name the contact force events ContactForceEvent instead of CollisionForceEvent
Sébastien Crozet
2022-07-01
Warning fixes
Sébastien Crozet
2022-07-01
Add contact force events generated above a user-defined threshold
Sébastien Crozet
2022-07-01
Properly wake-up rigid-bodies that must be awaken because of joints
Sébastien Crozet
2022-06-30
Update ActiveEvents rustdocs to remove EventHandler::handle_intersection_event()
Nash
2022-06-05
Fix panic when a collider is both added and removed before a call to Collisio...
shoebe
2022-05-31
Adjust the defaults for the debug-renderer + add a JOINTS compound bitflag
Sébastien Crozet
2022-05-31
Make the`instant` dependency optional, behind a `profiler` cargo feature
Sébastien Crozet
2022-05-30
Move the cfm factor to the velocity constraints instead of the elements.
Sébastien Crozet
2022-05-30
Debug-renderer: add rendering of contacts, solver contacts, and collider AABBs
Sébastien Crozet
2022-04-28
Fix test build
Sébastien Crozet
2022-04-28
Add comments for the debug-renderer
Sébastien Crozet
2022-04-28
Take round shapes into account in 2D debug render
Sébastien Crozet
2022-04-28
Add collision event flags
Sébastien Crozet
2022-04-22
Add a basic lines-based debug-renderer
Sébastien Crozet
2022-04-20
CI: deny warnings again
Sébastien Crozet
2022-04-20
Remove unnecessary type annotation
Sébastien Crozet
2022-04-20
Remove the default-sets feature
Sébastien Crozet
2022-04-20
Finalize refactoring
Sébastien Crozet
2022-04-20
First round deleting the component sets.
Sébastien Crozet
2022-04-20
Fix mass-properties update after collider change
Sébastien Crozet
2022-03-20
Update tests
Sébastien Crozet
2022-03-20
Emit collision stopped events after a collider is removed.
Sébastien Crozet
2022-03-20
Combine contact events and intersection events into a single event type and f...
Sébastien Crozet
2022-03-20
Rename rigid-body `static` to `fixed`
Sébastien Crozet
2022-03-20
Fix warnings and add comments.
Sébastien Crozet
2022-03-20
Rigid-body: don’t clear forces at end of timestep + don’t wake-up a rigid...
Sébastien Crozet
2022-01-29
Update old documentation of raycast methods parameters
Joonas Satka
2022-01-16
Fix some solver issues
Sébastien Crozet
2022-01-16
Merge pull request #276 from dimforge/lock-translation-axis
Sébastien Crozet
2022-01-10
Merge pull request #270 from tjamaan/fix_RigidBodyVelocity_rotation_center
Sébastien Crozet
2022-01-09
Allow locking individual translational axes
Sébastien Crozet
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