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Author
2024-03-17
feat: start experimenting with a glam/bevy version
bevy-glam
Sébastien Crozet
2024-01-27
Fix clippy and enable clippy on CI
Sébastien Crozet
2023-11-03
delete comments left over in diff
johnny-smitherson
2023-11-03
fix compiler warnings & mention breaking in changelog
johnny-smitherson
2023-10-23
update bevy 0.11 - fix compile errors
johnny-smitherson
2023-01-15
Update dependencies
Sébastien Crozet
2022-04-28
Testbed: switch to bevy 0.7
Sébastien Crozet
2022-01-23
Add f64 testbed
Sébastien Crozet
2022-01-16
Fix some solver issues
Sébastien Crozet
2022-01-09
Update the testbed to use bevy 0.6
Sébastien Crozet
2021-10-20
Testbed: don’t panic when trying to render an unknown custom shape.
Sébastien Crozet
2021-07-08
make collider Option<> on EntityWithGraphics
rezural
2021-07-08
add opacity to EntityWithGraphics
rezural
2021-07-08
add despawn method to EntityWithGraphics
rezural
2021-07-08
enable clear_graphics and run_callbacks agin
rezural
2021-05-25
Add prelude + use vectors for setting linvel/translation in builders
Crozet Sébastien
2021-05-16
Replace Kiss3d by Bevy for the testbed renderer.
Crozet Sébastien
2021-01-26
Fix compilation of the 3D testbed.
Crozet Sébastien
2021-01-26
Allow using polylines as a collider shape.
Crozet Sébastien
2020-10-20
Add cone support.
Crozet Sébastien
2020-10-12
Start adding cylinders.
Crozet Sébastien
2020-08-25
First public release of Rapier.
v0.1.0
Sébastien Crozet