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use crate::dynamics::{GenericJoint, ImpulseJointHandle, RigidBodyHandle};
use crate::math::{Real, SpacialVector};
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Clone, Debug, PartialEq)]
/// An impulse-based joint attached to two bodies.
pub struct ImpulseJoint {
/// Handle to the first body attached to this joint.
pub body1: RigidBodyHandle,
/// Handle to the second body attached to this joint.
pub body2: RigidBodyHandle,
/// The joint’s description.
pub data: GenericJoint,
/// The impulses applied by this joint.
pub impulses: SpacialVector<Real>,
// A joint needs to know its handle to simplify its removal.
pub(crate) handle: ImpulseJointHandle,
}
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