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/**
* Fetch the clean and cached Hypixel API
*/
import { isUuid, undashUuid } from './util.js';
import * as hypixel from './hypixel.js';
import * as mojang from './mojang.js';
import NodeCache from 'node-cache';
import { debug } from './index.js';
import LRUCache from 'lru-cache';
// import { TLSSocket } from 'tls'
// cache usernames for 30 minutes
/** uuid: username */
export const usernameCache = new NodeCache({
// stdTTL: 60 * 60 * 4,
stdTTL: 60 * 30,
checkperiod: 60,
useClones: false,
});
// usernameCache.setMaxListeners(50)
// // @ts-ignore for some reason the typings don't have setMaxListeners but it does
// TLSSocket.setMaxListeners(50)
export const basicProfilesCache = new NodeCache({
stdTTL: 60 * 10,
checkperiod: 60,
useClones: true,
});
export const playerCache = new NodeCache({
stdTTL: 60,
checkperiod: 10,
useClones: true,
});
// cache "basic players" (players without profiles) for 20 minutes
export const basicPlayerCache = new LRUCache({
max: 10000,
maxAge: 60 * 20 * 1000,
});
export const profileCache = new NodeCache({
stdTTL: 30,
checkperiod: 10,
useClones: true,
});
export const profilesCache = new NodeCache({
stdTTL: 60 * 3,
checkperiod: 10,
useClones: false,
});
export const profileNameCache = new NodeCache({
stdTTL: 60 * 60,
checkperiod: 60,
useClones: false,
});
function waitForCacheSet(cache, key, value) {
return new Promise((resolve, reject) => {
const listener = (setKey, setValue) => {
if (((setKey === key) || (value && setValue === value)) && typeof setValue === 'string') {
cache.removeListener('set', listener);
return resolve({ key: setKey, value: setValue });
}
};
cache.on('set', listener);
});
}
/**
* Fetch the uuid from a user
* @param user A user can be either a uuid or a username
*/
export async function uuidFromUser(user) {
// if the user is 32 characters long, it has to be a uuid
if (isUuid(user))
return undashUuid(user);
if (usernameCache.has(undashUuid(user))) {
// check if the uuid is a key
const username = usernameCache.get(undashUuid(user));
// sometimes the username will be null, return that
if (username === null)
return undefined;
// if it has .then, then that means its a waitForCacheSet promise. This is done to prevent requests made while it is already requesting
if (username.then) {
const { key: uuid, value: _username } = await username;
usernameCache.set(uuid, _username);
return uuid;
}
else
return undashUuid(user);
}
// check if the username is a value
const uuidToUsername = usernameCache.mget(usernameCache.keys());
for (const [uuid, username] of Object.entries(uuidToUsername)) {
if (username && username.toLowerCase && user.toLowerCase() === username.toLowerCase())
return uuid;
}
if (debug)
console.debug('Cache miss: uuidFromUser', user);
const undashedUser = undashUuid(user);
// set it as waitForCacheSet (a promise) in case uuidFromUser gets called while its fetching mojang
usernameCache.set(undashedUser, waitForCacheSet(usernameCache, user, user));
// not cached, actually fetch mojang api now
let { uuid, username } = await mojang.profileFromUser(user);
if (!uuid) {
usernameCache.set(user, null);
return;
}
// remove dashes from the uuid so its more normal
uuid = undashUuid(uuid);
usernameCache.del(undashedUser);
usernameCache.set(uuid, username);
return uuid;
}
/**
* Fetch the username from a user
* @param user A user can be either a uuid or a username
*/
export async function usernameFromUser(user) {
if (usernameCache.has(undashUuid(user))) {
if (debug)
console.debug('Cache hit! usernameFromUser', user);
return usernameCache.get(undashUuid(user)) ?? null;
}
if (debug)
console.debug('Cache miss: usernameFromUser', user);
let { uuid, username } = await mojang.profileFromUser(user);
if (!uuid)
return null;
uuid = undashUuid(uuid);
usernameCache.set(uuid, username);
return username;
}
let fetchingPlayers = new Set();
export async function fetchPlayer(user) {
const playerUuid = await uuidFromUser(user);
if (!playerUuid)
return null;
if (playerCache.has(playerUuid))
return playerCache.get(playerUuid);
// if it's already in the process of fetching, check every 100ms until it's not fetching the player anymore and fetch it again, since it'll be cached now
if (fetchingPlayers.has(playerUuid)) {
while (fetchingPlayers.has(playerUuid)) {
await new Promise(resolve => setTimeout(resolve, 100));
}
return await fetchPlayer(user);
}
fetchingPlayers.add(playerUuid);
const cleanPlayer = await hypixel.sendCleanApiRequest({
path: 'player',
args: { uuid: playerUuid }
});
fetchingPlayers.delete(playerUuid);
if (!cleanPlayer)
return null;
// clone in case it gets modified somehow later
playerCache.set(playerUuid, cleanPlayer);
usernameCache.set(playerUuid, cleanPlayer.username);
const cleanBasicPlayer = Object.assign({}, cleanPlayer);
delete cleanBasicPlayer.profiles;
basicPlayerCache.set(playerUuid, cleanBasicPlayer);
return cleanPlayer;
}
/** Fetch a player without their profiles. This is heavily cached. */
export async function fetchBasicPlayer(user) {
const playerUuid = await uuidFromUser(user);
if (!playerUuid)
return null;
if (basicPlayerCache.has(playerUuid))
return basicPlayerCache.get(playerUuid);
const player = await fetchPlayer(playerUuid);
if (!player) {
console.debug('no player? this should never happen, perhaps the uuid is invalid or the player hasn\'t played hypixel', playerUuid);
return null;
}
delete player.profiles;
return player;
}
export async function fetchSkyblockProfiles(playerUuid) {
if (profilesCache.has(playerUuid)) {
if (debug)
console.debug('Cache hit! fetchSkyblockProfiles', playerUuid);
return profilesCache.get(playerUuid);
}
if (debug)
console.debug('Cache miss: fetchSkyblockProfiles', playerUuid);
const profiles = await hypixel.fetchMemberProfilesUncached(playerUuid);
const basicProfiles = [];
// create the basicProfiles array
for (const profile of profiles) {
const basicProfile = {
name: profile.name,
uuid: profile.uuid,
members: profile.members?.map(m => {
return {
uuid: m.uuid,
username: m.username,
first_join: m.first_join,
last_save: m.last_save,
rank: m.rank
};
})
};
basicProfiles.push(basicProfile);
}
// cache the profiles
profilesCache.set(playerUuid, basicProfiles);
return basicProfiles;
}
/** Fetch an array of `BasicProfile`s */
async function fetchBasicProfiles(user) {
const playerUuid = await uuidFromUser(user);
if (!playerUuid)
return null; // invalid player, just return
if (basicProfilesCache.has(playerUuid)) {
if (debug)
console.debug('Cache hit! fetchBasicProfiles', playerUuid);
return basicProfilesCache.get(playerUuid);
}
if (debug)
console.debug('Cache miss: fetchBasicProfiles', user);
const player = await fetchPlayer(playerUuid);
if (!player) {
console.log('bruh playerUuid', user, playerUuid);
return [];
}
const profiles = player.profiles;
basicProfilesCache.set(playerUuid, profiles);
if (!profiles)
return null;
// cache the profile names and uuids to profileNameCache because we can
for (const profile of profiles)
profileNameCache.set(`${playerUuid}.${profile.uuid}`, profile.name);
return profiles;
}
/**
* Fetch a profile UUID from its name and user
* @param user A username or uuid
* @param profile A profile name or profile uuid
*/
export async function fetchProfileUuid(user, profile) {
// if a profile wasn't provided, return
if (!profile) {
if (debug)
console.debug('no profile provided?', user, profile);
return null;
}
if (debug)
console.debug('Cache miss: fetchProfileUuid', user, profile);
const profiles = await fetchBasicProfiles(user);
if (!profiles)
return null; // user probably doesnt exist
const profileUuid = undashUuid(profile);
for (const p of profiles) {
if (p.name?.toLowerCase() === profileUuid.toLowerCase())
return undashUuid(p.uuid);
else if (undashUuid(p.uuid) === undashUuid(profileUuid))
return undashUuid(p.uuid);
}
return null;
}
/**
* Fetch an entire profile from the user and profile data
* @param user A username or uuid
* @param profile A profile name or profile uuid
*/
export async function fetchProfile(user, profile) {
const playerUuid = await uuidFromUser(user);
if (!playerUuid)
return null;
const profileUuid = await fetchProfileUuid(playerUuid, profile);
if (!profileUuid)
return null;
if (profileCache.has(profileUuid)) {
// we have the profile cached, return it :)
if (debug)
console.debug('Cache hit! fetchProfile', profileUuid);
return profileCache.get(profileUuid);
}
if (debug)
console.debug('Cache miss: fetchProfile', user, profile);
const profileName = await fetchProfileName(user, profile);
if (!profileName)
return null; // uhh this should never happen but if it does just return null
const cleanProfile = await hypixel.fetchMemberProfileUncached(playerUuid, profileUuid);
// we know the name from fetchProfileName, so set it here
cleanProfile.name = profileName;
profileCache.set(profileUuid, cleanProfile);
return cleanProfile;
}
/**
* Fetch a CleanProfile from the uuid
* @param profileUuid A profile name or profile uuid
*/
export async function fetchBasicProfileFromUuid(profileUuid) {
if (profileCache.has(profileUuid)) {
// we have the profile cached, return it :)
if (debug)
console.debug('Cache hit! fetchBasicProfileFromUuid', profileUuid);
const profile = profileCache.get(profileUuid);
if (!profile)
return undefined;
return {
uuid: profile.uuid,
members: profile.members.map(m => ({
uuid: m.uuid,
username: m.username,
last_save: m.last_save,
first_join: m.first_join,
rank: m.rank,
})),
name: profile.name
};
}
// TODO: cache this
return await hypixel.fetchBasicProfileFromUuidUncached(profileUuid);
}
/**
* Fetch the name of a profile from the user and profile uuid
* @param user A player uuid or username
* @param profile A profile uuid or name
*/
export async function fetchProfileName(user, profile) {
// we're fetching the profile and player uuid again in case we were given a name, but it's cached so it's not much of a problem
const profileUuid = await fetchProfileUuid(user, profile);
if (!profileUuid)
return null;
const playerUuid = await uuidFromUser(user);
if (!playerUuid)
return null;
if (profileNameCache.has(`${playerUuid}.${profileUuid}`)) {
// Return the profile name if it's cached
if (debug)
console.debug('Cache hit! fetchProfileName', profileUuid);
return profileNameCache.get(`${playerUuid}.${profileUuid}`) ?? null;
}
if (debug)
console.debug('Cache miss: fetchProfileName', user, profile);
const basicProfiles = await fetchBasicProfiles(playerUuid);
if (!basicProfiles)
return null;
let profileName = null;
for (const basicProfile of basicProfiles)
if (basicProfile.uuid === playerUuid)
profileName = basicProfile.name ?? null;
profileNameCache.set(`${playerUuid}.${profileUuid}`, profileName);
return profileName;
}
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