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| author | rom <romangraef@gmail.com> | 2021-04-24 01:56:51 +0200 |
|---|---|---|
| committer | rom <romangraef@gmail.com> | 2021-04-24 01:56:51 +0200 |
| commit | 156114359f6bb26a3cca198ac7a31bddc44381f7 (patch) | |
| tree | a830599ffe4bc502d766861da8787c063b7a1a47 /txtgameengine/builtin_res/shaders | |
| parent | 79a6c6b13f42a6a2cd4a1b0dd4a93e25756e1b87 (diff) | |
| download | txtgameengine-156114359f6bb26a3cca198ac7a31bddc44381f7.tar.gz txtgameengine-156114359f6bb26a3cca198ac7a31bddc44381f7.tar.bz2 txtgameengine-156114359f6bb26a3cca198ac7a31bddc44381f7.zip | |
fonts
Diffstat (limited to 'txtgameengine/builtin_res/shaders')
4 files changed, 37 insertions, 0 deletions
diff --git a/txtgameengine/builtin_res/shaders/basic/fragment.glsl b/txtgameengine/builtin_res/shaders/basic/fragment.glsl new file mode 100644 index 0000000..a9dfa6f --- /dev/null +++ b/txtgameengine/builtin_res/shaders/basic/fragment.glsl @@ -0,0 +1,6 @@ +#version 330 core + +out vec4 fragColor; +void main() { + fragColor = vec4(0, 0, 1, 1); +}
\ No newline at end of file diff --git a/txtgameengine/builtin_res/shaders/basic/vertex.glsl b/txtgameengine/builtin_res/shaders/basic/vertex.glsl new file mode 100644 index 0000000..92f7c97 --- /dev/null +++ b/txtgameengine/builtin_res/shaders/basic/vertex.glsl @@ -0,0 +1,7 @@ +#version 330 core + +layout(location = 0) in vec2 vertexPosition_modelspace; + +void main() { + gl_Position = vec4(vertexPosition_modelspace, 0, 1); +} diff --git a/txtgameengine/builtin_res/shaders/texture/fragment.glsl b/txtgameengine/builtin_res/shaders/texture/fragment.glsl new file mode 100644 index 0000000..d9d36fd --- /dev/null +++ b/txtgameengine/builtin_res/shaders/texture/fragment.glsl @@ -0,0 +1,12 @@ +#version 330 core + +in vec2 UV; + +out vec3 color; + +uniform sampler2D textureSampler; + +void main() { + color = texture(textureSampler, UV).rgb; +} + diff --git a/txtgameengine/builtin_res/shaders/texture/vertex.glsl b/txtgameengine/builtin_res/shaders/texture/vertex.glsl new file mode 100644 index 0000000..dd93afb --- /dev/null +++ b/txtgameengine/builtin_res/shaders/texture/vertex.glsl @@ -0,0 +1,12 @@ +#version 330 core + +layout(location=0) in vec3 vertexPosition_modelspace; +layout(location=1) in vec2 vertexUV; + +out vec2 UV; + +void main() { + gl_Position = vec4(vertexPosition_modelspace, 1); + UV = vertexUV; +} + |
