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author | rom <romangraef@gmail.com> | 2021-04-23 23:29:43 +0200 |
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committer | rom <romangraef@gmail.com> | 2021-04-23 23:59:12 +0200 |
commit | e5b6ba623aeb28ad9408358c58a3da12b1126396 (patch) | |
tree | 70b3474196f28e4a2059c245888a6a4ac91a677b /txtgameengine/builtin_shaders/basic/vertex.glsl | |
parent | 99ab218d9a0964a9de10cf621ff82d4fbaaf50b9 (diff) | |
download | txtgameengine-e5b6ba623aeb28ad9408358c58a3da12b1126396.tar.gz txtgameengine-e5b6ba623aeb28ad9408358c58a3da12b1126396.tar.bz2 txtgameengine-e5b6ba623aeb28ad9408358c58a3da12b1126396.zip |
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Diffstat (limited to 'txtgameengine/builtin_shaders/basic/vertex.glsl')
-rw-r--r-- | txtgameengine/builtin_shaders/basic/vertex.glsl | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/txtgameengine/builtin_shaders/basic/vertex.glsl b/txtgameengine/builtin_shaders/basic/vertex.glsl new file mode 100644 index 0000000..92f7c97 --- /dev/null +++ b/txtgameengine/builtin_shaders/basic/vertex.glsl @@ -0,0 +1,7 @@ +#version 330 core + +layout(location = 0) in vec2 vertexPosition_modelspace; + +void main() { + gl_Position = vec4(vertexPosition_modelspace, 0, 1); +} |