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authorrom <romangraef@gmail.com>2021-04-24 13:21:39 +0200
committerrom <romangraef@gmail.com>2021-04-24 13:21:39 +0200
commita256fbb509af82c7b9c8a03224dfe225e0c123ca (patch)
tree0ff81359b096469f79700d762d840e58f29bbf48 /txtgameengine/fonts.py
parentec934bf2f0f3536c1b4d31b4ca002f6f38ada9fe (diff)
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text rendering lulHEADmaster
Diffstat (limited to 'txtgameengine/fonts.py')
-rw-r--r--txtgameengine/fonts.py14
1 files changed, 9 insertions, 5 deletions
diff --git a/txtgameengine/fonts.py b/txtgameengine/fonts.py
index afa9d87..445d9b1 100644
--- a/txtgameengine/fonts.py
+++ b/txtgameengine/fonts.py
@@ -4,7 +4,7 @@ from dataclasses import dataclass
from typing import Optional
import typing
import xml.dom.minidom as minidom
-
+from PIL import Image
from .shaders import FontShader
if typing.TYPE_CHECKING:
@@ -43,7 +43,8 @@ class BitmapFont(Font):
code = char.attributes['code'].value
width = char.attributes['width'].value
x_render_offset, y_render_offset = char.attributes['offset'].value.split(' ')
- x_texture_offset, y_texture_offset, x_texture_width, y_texture_width = char.attributes['rect'].value.split(' ')
+ x_texture_offset, y_texture_offset, x_texture_width, y_texture_width = char.attributes['rect'].value.split(
+ ' ')
self.glyphs[code] = \
Glyph(self, int(x_texture_offset), int(y_texture_offset), int(x_texture_width), int(y_texture_width),
int(x_render_offset), int(y_render_offset), int(width))
@@ -56,7 +57,8 @@ class BitmapFont(Font):
@classmethod
def fira_mono(cls, app: 'TxtGameApp'):
from .app import builtin_resource_path
- return cls.load(app, builtin_resource_path / 'fonts/fira_code/regular.png',
+ img = Image.open(builtin_resource_path / 'fonts/fira_code/regular.png')
+ return cls.load(app, img,
builtin_resource_path / 'fonts/fira_code/regular.xml')
@@ -94,8 +96,10 @@ class TextRenderer:
tex_high_x = tex_low_x + glyph.x_texture_width
tex_low_y = glyph.y_texture_offset
tex_high_y = tex_low_y + glyph.y_texture_width
- tex_low_x, tex_low_y = self.app.coords.from_pixels_to_screen(tex_low_x, tex_low_y)
- tex_high_x, tex_high_y = self.app.coords.from_pixels_to_screen(tex_high_x, tex_high_y)
+ tex_low_x, tex_low_y = self.font.texture.uvs_from_pixels(tex_low_x, tex_low_y)
+ tex_high_x, tex_high_y = self.font.texture.uvs_from_pixels(tex_high_x, tex_high_y)
+ print(tex_low_x, tex_low_y)
+ print(tex_high_x, tex_high_y)
render = self.app.render.setup_buffer([
low_x, low_y,
high_x, low_y,