summaryrefslogtreecommitdiff
path: root/txtgameengine/fonts.py
blob: 445d9b1c8a28c37fd2997e8e5f18ef22efe48154 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
import os
from abc import ABC
from dataclasses import dataclass
from typing import Optional
import typing
import xml.dom.minidom as minidom
from PIL import Image
from .shaders import FontShader

if typing.TYPE_CHECKING:
    from .twod import Texture
    from .app import TxtGameApp


class Font(ABC):
    texture: 'Texture'

    def __init__(self):
        self.glyphs = dict()

    def get_glyph(self, char: str) -> Optional['Glyph']:
        return self.glyphs.get(char)


@dataclass
class Glyph:
    font: 'Font'
    x_texture_offset: int
    y_texture_offset: int
    x_texture_width: int
    y_texture_width: int
    x_render_offset: int
    y_render_offset: int
    x_advance: int


class BitmapFont(Font):
    def __init__(self, texture: 'Texture', xml_path: str):
        super().__init__()
        self.texture = texture
        dom = minidom.parse(str(xml_path))
        for char in dom.getElementsByTagName('Char'):
            code = char.attributes['code'].value
            width = char.attributes['width'].value
            x_render_offset, y_render_offset = char.attributes['offset'].value.split(' ')
            x_texture_offset, y_texture_offset, x_texture_width, y_texture_width = char.attributes['rect'].value.split(
                ' ')
            self.glyphs[code] = \
                Glyph(self, int(x_texture_offset), int(y_texture_offset), int(x_texture_width), int(y_texture_width),
                      int(x_render_offset), int(y_render_offset), int(width))

    @classmethod
    def load(cls, app: 'TxtGameApp', image_path: os.PathLike, xml_path: os.PathLike):
        from .twod import Texture
        return cls(Texture(app, image_path), xml_path)

    @classmethod
    def fira_mono(cls, app: 'TxtGameApp'):
        from .app import builtin_resource_path
        img = Image.open(builtin_resource_path / 'fonts/fira_code/regular.png')
        return cls.load(app, img,
                        builtin_resource_path / 'fonts/fira_code/regular.xml')


class TextRenderer:
    def __init__(self, app: 'TxtGameApp'):
        self.app = app
        self.font: Font = None
        self.shader = FontShader(app)

    def use_font(self, font: Font):
        self.font = font

    def render_text(self, x: int, y: int, text: str) -> typing.Tuple[int, int]:
        """No support for newlines"""
        if self.font is None:
            raise ValueError("No font set")
        glyphs = list(map(self.font.get_glyph, text))
        missing = [t for t, g in zip(text, glyphs) if g is None]
        if missing:
            raise ValueError("No glyph found for character '%s'" % missing[0])
        with self.shader:
            self.app.render.bind_texture(self.shader.textureSampler, self.font.texture)
            for glyph in glyphs:
                x, y = self._render_glyph(glyph, x, y)
        return x, y

    def _render_glyph(self, glyph: Glyph, x: int, y: int) -> typing.Tuple[int, int]:
        low_x = x + glyph.x_render_offset
        high_x = low_x + glyph.x_texture_width
        low_y = y + glyph.y_render_offset
        high_y = low_y + glyph.y_texture_width
        low_x, low_y = self.app.coords.from_pixels_to_screen(low_x, low_y)
        high_x, high_y = self.app.coords.from_pixels_to_screen(high_x, high_y)
        tex_low_x = glyph.x_texture_offset
        tex_high_x = tex_low_x + glyph.x_texture_width
        tex_low_y = glyph.y_texture_offset
        tex_high_y = tex_low_y + glyph.y_texture_width
        tex_low_x, tex_low_y = self.font.texture.uvs_from_pixels(tex_low_x, tex_low_y)
        tex_high_x, tex_high_y = self.font.texture.uvs_from_pixels(tex_high_x, tex_high_y)
        print(tex_low_x, tex_low_y)
        print(tex_high_x, tex_high_y)
        render = self.app.render.setup_buffer([
            low_x, low_y,
            high_x, low_y,
            low_x, high_y,
            high_x, high_y,
        ])
        uvs = self.app.render.setup_buffer([
            tex_low_x, tex_low_y,
            tex_high_x, tex_low_y,
            tex_low_x, tex_high_y,
            tex_high_x, tex_high_y,
        ])
        self.app.render.textured_triangle(render, uvs, 4)
        return x + glyph.x_advance, y