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from .shader import Shader
from ..app import base_path
shader_base_path = base_path / 'builtin_shaders'
class BasicShader(Shader):
UNIFORMS = dict()
VERTEX_PATH = shader_base_path / 'basic/vertex.glsl'
FRAGMENT_PATH = shader_base_path / 'basic/fragment.glsl'
class TextureShader(Shader):
UNIFORMS = dict(textureSampler="textureSampler")
VERTEX_PATH = shader_base_path / 'texture/vertex.glsl'
FRAGMENT_PATH = shader_base_path / 'texture/fragment.glsl'
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