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authorFrancesco Borzì <borzifrancesco@gmail.com>2019-10-06 12:44:59 +0200
committerGitHub <noreply@github.com>2019-10-06 12:44:59 +0200
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Update creature_addon.md (#134)
-rw-r--r--docs/creature_addon.md18
1 files changed, 5 insertions, 13 deletions
diff --git a/docs/creature_addon.md b/docs/creature_addon.md
index 8acc76f..b7d8aac 100644
--- a/docs/creature_addon.md
+++ b/docs/creature_addon.md
@@ -141,8 +141,8 @@ NOTICE: The data for this table is largely incomplete and is mostly just a regur
</td>
</tr>
<tr class="odd">
-<td><a href="#visibilitydistancetype">visibilityDistanceType</a></td>
-<td>tinyint(3)</td>
+<td><a href="#isLarge">isLarge</a></td>
+<td>tinyint(1)</td>
<td>unsigned</td>
<td><br />
</td>
@@ -225,21 +225,13 @@ List of often used emote IDs and what they do can be found [here](Emotes).
AnimKit ID from AnimKit.db2 that is applied on creature when spawned.
-### visibilityDistanceType
+### isLarge
This field controls the visibility distance for creatures:
-Normal = 0,  100.0f  // default visible distance, 100 yards on continents
+0 = Normal, standard visible distance from worldserver.conf (default 90 yards)
-Tiny = 1,  25.0f
-
-Small = 2,  50.0f
-
-Large = 3, 200.0f
-
-Gigantic = 4, 400.0f
-
-Infinite = 5, SIZE\_OF\_GRIDS // max distance for visible objects
+1 = Large, maximum visibility distance (250 yards)
### auras