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authorneifion-00000000 <91289495+neifion-00000000@users.noreply.github.com>2023-04-01 04:59:24 -0500
committerGitHub <noreply@github.com>2023-04-01 11:59:24 +0200
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added clarity to groupID definition (#889)
group 0 does not apply, so added >0
Diffstat (limited to 'docs')
-rw-r--r--docs/loot_template.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/loot_template.md b/docs/loot_template.md
index b240730..3bf1543 100644
--- a/docs/loot_template.md
+++ b/docs/loot_template.md
@@ -140,7 +140,7 @@ Loot mode examples from the Flame Leviathan fight in Ulduar:
### GroupId
-A group is a set of loot definitions processed in such a way that at any given looting event the loot generated can receive only 1 (or none) [item](#item) from the items declared in the loot definitions of the group. Groups are formed by loot definitions having the same values of [entry](#entry) and **GroupId** fields.
+A group is a set of loot definitions processed in such a way that at any given looting event the loot generated can receive only 1 (or none) [item](#item) from the items declared in the loot definitions of the group. Groups are formed by loot definitions having the same values of [entry](#entry) and **GroupId > 0** fields.
A group may consists of **explicitly-chanced** (having non-zero [Chance](#chance)) and **equal-chanced** ([Chance](#chance) = 0) entries. Every *equal-chanced* entry of a group is considered having such a chance that: