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# character\_instance
[<-Back-to:Characters](database-characters.md)
**The \`character\_instance\` table**
Contains the instance data for characters.
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|----------------|------------|------------|-----|------|---------|-------|---------|
| [guid][1] | int(10) | unsigned | PRI | NO | 0 | | |
| [instance][2] | int(10) | unsigned | PRI | NO | 0 | | |
| [permanent][3] | tinyint(3) | unsigned | | NO | 0 | | |
[1]: #guid
[2]: #instance
[3]: #permanent
**Description of the fields**
### guid
The GUID of the character. See [characters.guid](Characters+tc2#Characterstc2-guid)
### instance
The instance ID. See [instance.id](Instance+tc2#Instancetc2-id)
### permanent
Boolean 0 or 1 controlling if the player has been bound to the instance. A player is bound to the instance only when he (or his party/raid) kills a creature with the CREATURE\_FLAG\_EXTRA\_INSTANCE\_BIND flag set in the [flags\_extras](creature_template#creature_template-flags_extra) field.
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