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# character\_skills
[<-Back-to:Characters](database-characters.md)
**The \`character\_skills\` table**
This table holds a listing of all skill for each character.
**Structure**
<table>
<colgroup>
<col width="12%" />
<col width="12%" />
<col width="12%" />
<col width="12%" />
<col width="12%" />
<col width="12%" />
<col width="12%" />
<col width="12%" />
</colgroup>
<tbody>
<tr class="odd">
<td><p><strong>Field</strong></p></td>
<td><p><strong>Type</strong></p></td>
<td><p><strong>Attributes</strong></p></td>
<td><p><strong>Key</strong></p></td>
<td><p><strong>Null</strong></p></td>
<td><p><strong>Default</strong></p></td>
<td><p><strong>Extra</strong></p></td>
<td><p><strong>Comment</strong></p></td>
</tr>
<tr class="even">
<td><p><a href="#guid">guid</a></p></td>
<td><p>int(10)</p></td>
<td><p>unsigned</p></td>
<td><p>PRI</p></td>
<td><p>NO</p></td>
<td><p>0</p></td>
<td><p> </p></td>
<td><p>Global Unique Identifier</p></td>
</tr>
<tr class="odd">
<td><p><a href="#skill">skill</a></p></td>
<td><p>smallint(5)</p></td>
<td><p>unsigned</p></td>
<td><p>PRI</p></td>
<td><p>NO</p></td>
<td><p>0</p></td>
<td><p> </p></td>
<td><p> </p></td>
</tr>
<tr class="even">
<td><p><a href="#value">value</a></p></td>
<td><p>smallint(5)</p></td>
<td><p>unsigned</p></td>
<td><p> </p></td>
<td><p>NO</p></td>
<td><p>0</p></td>
<td><p> </p></td>
<td><p> </p></td>
</tr>
<tr class="odd">
<td><p><a href="#max">max</a></p></td>
<td><p>smallint(5)</p></td>
<td><p>unsigned</p></td>
<td><p> </p></td>
<td><p>NO</p></td>
<td><p>0</p></td>
<td><p> </p></td>
<td><p> </p></td>
</tr>
</tbody>
</table>
**Description of the fields**
### guid
A Global Unique Identifier. (The seam in all characters-tables)
### skill
The skill a character own's. A listing of those can be found in here.
### value
The current skillrank(value) the character owns.
### max
The highest possible value for the given skill within a given rank.
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