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# character\_talent

[<-Back-to:Characters](database-characters.md)

**The \`character\_talent\` table**

Contains all the individual talent data for each character. This is only used as a storage table, values get read from here and written to character\_spell, and vice-versa, when a player switches specs.

**Structure**

<table>
<tbody>
<tr class="odd">
<td><p><strong>Field</strong></p></td>
<td><p><strong>Type</strong></p></td>
<td><p><strong>Attributes</strong></p></td>
<td><p><strong>Key</strong></p></td>
<td><p><strong>Null</strong></p></td>
<td><p><strong>Default</strong></p></td>
<td><p><strong>Extra</strong></p></td>
<td><p><strong>Comment</strong></p></td>
</tr>
<tr class="even">
<td><p><a href="#guid">guid</a></p></td>
<td><p>int(10)</p></td>
<td><p>unsigned</p></td>
<td><p>PRI</p></td>
<td><p>NO</p></td>
<td><p>NULL</p></td>
<td><p><br />
</p></td>
<td><p><br />
</p></td>
</tr>
<tr class="odd">
<td><p><a href="#spell">spell</a></p></td>
<td><p>mediumint(8)</p></td>
<td><p>unsigned</p></td>
<td><p>PRI</p></td>
<td><p>NO</p></td>
<td><p>NULL</p></td>
<td><p><br />
</p></td>
<td><p><br />
</p></td>
</tr>
<tr class="even">
<td><p><a href="#talentgroup">talentGroup</a></p></td>
<td><p>tinyint(3)</p></td>
<td><p>unsigned</p></td>
<td><p>PRI</p></td>
<td><p>NO</p></td>
<td><p>0</p></td>
<td><p><br />
</p></td>
<td><p><br />
</p></td>
</tr>
</tbody>
</table>

**Description of the fields**

### guid

The GUID of the character. See characters.guid

### spell

The spell ID. See Spell.dbc column 1

### talentGroup

talentGroup = 0 is the first spec, talentGroup = 1 is the second spec.