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/*
* Copyright (C) 2024 NotEnoughUpdates contributors
*
* This file is part of NotEnoughUpdates.
*
* NotEnoughUpdates is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either
* version 3 of the License, or (at your option) any later version.
*
* NotEnoughUpdates is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with NotEnoughUpdates. If not, see <https://www.gnu.org/licenses/>.
*/
package io.github.moulberry.notenoughupdates.util
import net.minecraft.client.renderer.GlStateManager
import net.minecraft.item.ItemStack
import net.minecraft.util.ResourceLocation
import org.lwjgl.opengl.GL11
object KotlinRenderUtils {
@JvmStatic
fun renderItemStackButton(button: Rectangle, item: ItemStack, texture: ResourceLocation) {
renderItemStackButton(button.x, button.y, item, texture)
}
@JvmStatic
fun renderItemStackButton(x: Int, y: Int, item: ItemStack, texture: ResourceLocation) {
MC.textureManager.bindTexture(texture)
GlStateManager.color(1f, 1f, 1f, 1f)
Utils.drawTexturedRect(
x.toFloat(),
y.toFloat(),
20f,
20f,
0f,
20 / 256f,
0f,
20 / 256f,
GL11.GL_NEAREST
)
Utils.drawItemStack(
item,
x + 2,
y + 2
)
}
}
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