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authorJason Mitchell <mitchej@gmail.com>2023-01-28 19:32:44 -0800
committerJason Mitchell <mitchej@gmail.com>2023-01-28 19:32:44 -0800
commit55f64675b42ac8d3c557cc850f78664bee006f6f (patch)
tree2afd26dd3d5e6f763119bc192b57c66a1a075922 /src/main/java/gtPlusPlus/xmod/eio/material
parent0f5dfd01b877b6a1019e0671b88d07974aae68c0 (diff)
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[ci skip] spotlessApply with the new settings
Diffstat (limited to 'src/main/java/gtPlusPlus/xmod/eio/material')
-rw-r--r--src/main/java/gtPlusPlus/xmod/eio/material/MaterialEIO.java48
1 files changed, 21 insertions, 27 deletions
diff --git a/src/main/java/gtPlusPlus/xmod/eio/material/MaterialEIO.java b/src/main/java/gtPlusPlus/xmod/eio/material/MaterialEIO.java
index ea72b6312a..4bf3b3a840 100644
--- a/src/main/java/gtPlusPlus/xmod/eio/material/MaterialEIO.java
+++ b/src/main/java/gtPlusPlus/xmod/eio/material/MaterialEIO.java
@@ -8,7 +8,7 @@ public class MaterialEIO {
public static final Material SOULARIUM = new Material(
"Soularium", // Material Name
MaterialState.SOLID, // State
- new short[] {95, 90, 54, 0}, // Material Colour
+ new short[] { 95, 90, 54, 0 }, // Material Colour
10, // Melting Point in C
10,
10,
@@ -16,14 +16,13 @@ public class MaterialEIO {
false, // Uses Blast furnace?
false, // Generates a cell
// Material Stacks with Percentage of required elements.
- new MaterialStack[] {
- new MaterialStack(ELEMENT.getInstance().GOLD, 1), new MaterialStack(NONMATERIAL.SOULSAND, 1)
- });
+ new MaterialStack[] { new MaterialStack(ELEMENT.getInstance().GOLD, 1),
+ new MaterialStack(NONMATERIAL.SOULSAND, 1) });
public static final Material CONDUCTIVE_IRON = new Material(
"Conductive Iron", // Material Name
MaterialState.SOLID, // State
- new short[] {164, 109, 100, 0}, // Material Colour
+ new short[] { 164, 109, 100, 0 }, // Material Colour
10, // Melting Point in C
10,
10,
@@ -31,14 +30,13 @@ public class MaterialEIO {
false, // Uses Blast furnace?
false, // Generates a cell
// Material Stacks with Percentage of required elements.
- new MaterialStack[] {
- new MaterialStack(ELEMENT.getInstance().IRON, 1), new MaterialStack(NONMATERIAL.REDSTONE, 1)
- });
+ new MaterialStack[] { new MaterialStack(ELEMENT.getInstance().IRON, 1),
+ new MaterialStack(NONMATERIAL.REDSTONE, 1) });
public static final Material PULSATING_IRON = new Material(
"Pulsating Iron", // Material Name
MaterialState.SOLID, // State
- new short[] {50, 91, 21, 0}, // Material Colour
+ new short[] { 50, 91, 21, 0 }, // Material Colour
10, // Melting Point in C
10,
10,
@@ -46,14 +44,13 @@ public class MaterialEIO {
false, // Uses Blast furnace?
false, // Generates a cell
// Material Stacks with Percentage of required elements.
- new MaterialStack[] {
- new MaterialStack(ELEMENT.getInstance().IRON, 1), new MaterialStack(NONMATERIAL.ENDERPEARL, 1)
- });
+ new MaterialStack[] { new MaterialStack(ELEMENT.getInstance().IRON, 1),
+ new MaterialStack(NONMATERIAL.ENDERPEARL, 1) });
public static final Material ELECTRICAL_STEEL = new Material(
"Electrical Steel", // Material Name
MaterialState.SOLID, // State
- new short[] {194, 194, 194, 0}, // Material Colour
+ new short[] { 194, 194, 194, 0 }, // Material Colour
10, // Melting Point in C
10,
10,
@@ -61,13 +58,13 @@ public class MaterialEIO {
true, // Uses Blast furnace?
false, // Generates a cell
// Material Stacks with Percentage of required elements.
- new MaterialStack[] {new MaterialStack(ALLOY.STEEL, 3), new MaterialStack(ELEMENT.getInstance().SILICON, 1)
- });
+ new MaterialStack[] { new MaterialStack(ALLOY.STEEL, 3),
+ new MaterialStack(ELEMENT.getInstance().SILICON, 1) });
public static final Material ENERGETIC_ALLOY = new Material(
"Energetic Alloy", // Material Name
MaterialState.SOLID, // State
- new short[] {252, 151, 45, 0}, // Material Colour
+ new short[] { 252, 151, 45, 0 }, // Material Colour
10, // Melting Point in C
10,
10,
@@ -75,16 +72,13 @@ public class MaterialEIO {
true, // Uses Blast furnace?
false, // Generates a cell
// Material Stacks with Percentage of required elements.
- new MaterialStack[] {
- new MaterialStack(ELEMENT.getInstance().GOLD, 1),
- new MaterialStack(NONMATERIAL.REDSTONE, 1),
- new MaterialStack(NONMATERIAL.GLOWSTONE, 1)
- });
+ new MaterialStack[] { new MaterialStack(ELEMENT.getInstance().GOLD, 1),
+ new MaterialStack(NONMATERIAL.REDSTONE, 1), new MaterialStack(NONMATERIAL.GLOWSTONE, 1) });
public static final Material VIBRANT_ALLOY = new Material(
"Vibrant Alloy", // Material Name
MaterialState.SOLID, // State
- new short[] {204, 242, 142, 0}, // Material Colour
+ new short[] { 204, 242, 142, 0 }, // Material Colour
10, // Melting Point in C
10,
10,
@@ -92,12 +86,13 @@ public class MaterialEIO {
true, // Uses Blast furnace?
false, // Generates a cell
// Material Stacks with Percentage of required elements.
- new MaterialStack[] {new MaterialStack(ENERGETIC_ALLOY, 1), new MaterialStack(NONMATERIAL.ENDERPEARL, 1)});
+ new MaterialStack[] { new MaterialStack(ENERGETIC_ALLOY, 1),
+ new MaterialStack(NONMATERIAL.ENDERPEARL, 1) });
public static final Material REDSTONE_ALLOY = new Material(
"Redstone Alloy", // Material Name
MaterialState.SOLID, // State
- new short[] {178, 34, 34, 0}, // Material Colour
+ new short[] { 178, 34, 34, 0 }, // Material Colour
10, // Melting Point in C
10,
10,
@@ -105,7 +100,6 @@ public class MaterialEIO {
false, // Uses Blast furnace?
false, // Generates a cell
// Material Stacks with Percentage of required elements.
- new MaterialStack[] {
- new MaterialStack(ELEMENT.getInstance().SILICON, 1), new MaterialStack(NONMATERIAL.REDSTONE, 1)
- });
+ new MaterialStack[] { new MaterialStack(ELEMENT.getInstance().SILICON, 1),
+ new MaterialStack(NONMATERIAL.REDSTONE, 1) });
}