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Author
2017-09-24
+ Added recipes for Semi-Fluid Generators.
Alkalus
2017-09-24
$ Temporary Trade Table crash fix.
Alkalus
2017-09-22
% Small changes.
Alkalus
2017-09-22
+ More work on Trade Table.
Alkalus
2017-09-22
+ More Trade Table work.
Alkalus
2017-09-22
+ More work on the Trade Table.
Alkalus
2017-09-22
+ Added a framework for a Trade-o-Mat alike device.
Alkalus
2017-09-19
- Removed some logging.
Alkalus
2017-09-12
+ Auto Crafter now consumes items when found for a recipe.
Alkalus
2017-09-12
+ Basic support for Project Table results within the large Auto-Crafter.
Alkalus
2017-09-12
+ Created the Project Table.
Alkalus
2017-09-10
$ Fixed Fish Trap / 0 crash.
Alkalus
2017-09-02
$ Fixed tank fluid container handling.
Alkalus
2017-09-02
% Restored Fish Catcher tick rate.
Alkalus
2017-09-02
+ Added an infinite fluid tank for testing.
Alkalus
2017-09-02
$ Fixed Fish Catcher not adding loot as intended.
Alkalus
2017-08-15
$ Fixed an issue where the Fish Catcher would duplicate one of it's slots vis...
Alkalus
2017-08-14
% Tweaked Fish Catcher loot, enabling Iron and Gold to generate. If nuggets e...
Alkalus
2017-08-12
% Made Rainforest Oaks not rely on BoP.
Draknyte1
2017-08-12
+ Added the ability for the Fish Trap to support ISidedInventory.
Draknyte1
2017-07-11
- Disabled the crafting grid in the Workbench. (Dupe fix)
Draknyte1
2017-05-28
$ Fixed another sneaky NPE crash from loot addition to the Fish Trap.
Draknyte1
2017-05-28
$ Actually fixed the ArrayIndexOutOfBoundsException in the Fish Trap.
Draknyte1
2017-05-28
$ Fixed an ArrayOutOfBounds issue when generating Fish Trap loot.
Draknyte1
2017-05-28
+ Added a Recipe for the GT++ Fish Trap.
Draknyte1
2017-05-28
% Tweaked Fish Trap Loot.
Draknyte1
2017-03-12
$ Fixed old logic within the HG.
draknyte1
2017-03-12
+ Added missing classes from the Helium Generator. Forgot to commit them last...
draknyte1
2017-03-12
+ Re-added the Helium Generator.
draknyte1
2017-03-05
+ Added support for GTNH Machine Components.
Draknyte1
2017-03-04
+ New texture for the slow builders ring.
Draknyte1
2017-02-18
+ Additional LFTR work, it's nearly finished.
draknyte1
2017-02-18
$ Imported the correct class, instead of having Eclipse auto import a class w...
draknyte1
2017-02-18
% Fish Trap Changes.
draknyte1
2017-02-18
% Fish Trap Changes.
draknyte1
2017-02-18
% Applied better formatting to NBT methods in the FishTrap Inventory and Tile...
draknyte1
2017-02-18
% Changed NBT handling for the FishTrap Inventory and Tile entity.
draknyte1
2017-02-15
+ Added the Fishtrap to the check for water, so they can have them on 1-2 sides.
draknyte1
2017-02-15
% Changed the slots in the FishTrap GUI to only accept output, you may not in...
draknyte1
2017-02-15
+ Added basic loot generation for the FishTrap. (Can be infinitely expanded).
draknyte1
2017-02-15
+ Finished off the fishtrap, the basis of it works, it just needs loot.
draknyte1
2017-02-15
$ Fixed GT material blast smelter recipes not using GT dusts.
draknyte1
2017-01-20
+ Added a power cost of 32eu/action for the Tree Farmer. (Will eventually get...
Draknyte1
2016-12-20
+ Added a TESR for the Fire Pit, it's off-centre, but otherwise renders fine.
Draknyte1
2016-11-06
+ Added two new recipes for etched IV wiring. Should help with #35
Draknyte1
2016-11-06
Revert "$ Cleaned up the entire project."
Draknyte1
2016-11-04
$ Cleaned up the entire project.
draknyte1
2016-11-04
% Cleaned up Imports.
draknyte1
2016-10-20
+ Added the Advanced workbench.
Draknyte1
2016-10-20
$ Fixed the workbench crafting grid/output doing odd things (Client side item...
Draknyte1
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