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2022-08-19Make error logging more verbosemakamys
2022-08-14Fix small quads (e.g. snow) having incorrect normalsmakamys
2022-08-14Disable vanilla chunk mesh constructionmakamys
Improves chunk update performance
2022-07-18Add option to not render unaligned quads past a distancemakamys
2022-07-17README: add hint about interpreting incompatibility warningsmakamys
2022-07-17[skip ci] Update update jsonmakamys
2022-07-17Scale mesh index arrays by amount of allocated VRAMmakamys
2022-07-17Fix not being able to allocate over 2048 MB of VRAMmakamys
2022-07-15Clean upmakamys
2022-07-15O(O)Fmakamys
2022-07-15Add `auto` option to renderFog, which respects GL settingmakamys
2022-07-15README: remove #5makamys
2022-07-15Warn if chunk mesh uses normals and GL lighting is enabledmakamys
(cc #5)
2022-07-13Update buildscript [skip ci]makamys
2022-07-13buildscript: Make gradlew executablemakamys
Maybe this will stop making the CI builds dirty..?
2022-07-13buildscript: Fix subprocess invocationmakamys
2022-07-13Remove version.txtmakamys
2022-07-13buildscript: Compute version from git tag if version.txt is absentmakamys
2022-07-12Don't warn in chat about incompatibilitiesmakamys
2022-07-11Turn triangles into quadsmakamys
Normals are ignored for now. End of fix for #5
2022-07-11Improve error loggingmakamys
2022-07-11Be able to capture chunk meshes consisting of multiple tessellationsmakamys
Start of fix for #5
2022-07-11Respect isVisible field of world renderersmakamys
Adds compatibility with ArchaicFix's occlusion tweak, and reduces performance penalty of Advanced OpenGL.
2022-07-06README: add triangle rendering incompat [skip ci]makamys
2022-07-01README: reword the OF shader situation [skip ci]makamys
2022-07-01README: mention OF chunk loading incompatibilitymakamys
2022-06-30[skip ci] Update update jsonmakamys
2022-06-30v0.1.4makamys
2022-06-30Change splash to not assume 3.3 will be supportedmakamys
2022-06-30Update warnings immediately when Advanced OpenGL setting is changedmakamys
2022-06-30Remove unused importsmakamys
2022-06-30Move configgy classes to config packagemakamys
2022-06-30Fix not getting enabled when shaders are turned off in-gamemakamys
2022-06-30Make names in config GUI more human readablemakamys
2022-06-30Add simple config GUImakamys
2022-06-30Fix renderer trying to get created every frame that it's disabledmakamys
2022-06-30Warn if incompatibilities are detectedmakamys
2022-06-30Refactor chat message helpermakamys
2022-06-30README: Advanced OpenGL is a vanilla feature, derpmakamys
2022-06-30Force fog underwater even if fog is disabledmakamys
2022-06-30Implement exponential fogmakamys
2022-06-30Clean up vertex shadermakamys
2022-06-30Fix meshes not disappearing properly when emptied of blocksmakamys
2022-06-30Make fog occlusion usable without fogmakamys
For that extra performance
2022-06-30Add fog occlusionmakamys
Reduced mesh count from 2529 to 2185 on Normal render distance in one scene
2022-06-30Make mixin members less conflict-pronemakamys
From my testing, @Unique does its job for methods, but not fields, so I manually prefixed fields.
2022-06-30Update meshes on `updateRenderersSort`, toomakamys
Fixes incorrect water rendering
2022-06-30Don't do face culling for translucent quadsmakamys
Order matters when quads are translucent. Partial fix for incorrect water rendering.
2022-06-30Clean up eye coordinate variablesmakamys
2022-06-30Take camera transform into account when culling facesmakamys
Fixes incorrect culling in third person (#4)