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path: root/src/main/java/makamys/lodmod/renderer/SimpleChunkMesh.java
AgeCommit message (Collapse)Author
2022-06-09Rebrand pt. 1: Rename mod to Neodymiummakamys
2021-06-04Add option to force vanilla temperature algorithm, fixes SS incompatibilitymakamys
Serene Seasons changes biomes to be colder in certain seasons, making LODMod think there should be snow there, while no snow is actually generated. Setting this config option to true fixes this mismatch.
2021-06-02Reduce simple mesh tricountmakamys
2021-05-29Move debug mode toggle to config file, config max simple mesh heightmakamys
2021-05-24Fix snow disappearing when it's nearbymakamys
2021-05-23Ignore BOP logs and GT6 tile entities in, make blacklist configurablemakamys
2021-05-21SimpleChunkMesh: Don't access server's WorldChunkManager on client threadmakamys
I did this in an attempt to fix a bug I had with OWG, but it turned out to be caused by something else. Still, accessing the server's data structures from the client thread is bad form, so I'll keep it like this.
2021-05-20Leave tree trunks out of simple meshesmakamys
2021-05-10Make seabeds darkermakamys
2021-05-10Fix buildmakamys
2021-05-10Make simple chunk meshes less darkmakamys
2021-05-10Render snow im simple chunk meshesmakamys
2021-05-10Fix simple mesh grass colormakamys
2021-05-09Improve memory trackingmakamys
2021-05-09Sort pass 2 meshesmakamys
2021-05-09press G to sortmakamys
2021-05-09Include seabed in the simple meshes of chunks with a watery surfacemakamys
2021-05-07Save ChunkMeshes to disk (no loading yet)makamys
2021-05-07Add used RAM and mesh count to F3makamys
2021-05-07Port mod from MCP to Forge!makamys
The only known regression is the sides of LOD=1 chunks look darker for some reason