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path: root/src/main/java/makamys/lodmod/renderer
AgeCommit message (Expand)Author
2022-06-04Watch chunk visibility via hooks instead of pollingmakamys
2022-06-04Remove unnecessary buffer usagemakamys
2022-06-04Fix sort frequency not getting set properlymakamys
2022-06-04Fix saving not getting disabled properlymakamys
2022-06-04Reuse buffersmakamys
2022-06-04Add options to disable serialization and change sort frequencymakamys
2022-06-04Add option to limit number of meshes rendered per framemakamys
2022-06-04Reload shader if R is pressedmakamys
2022-06-04Cull chunksmakamys
2022-06-04Show number of rendered meshes in f3makamys
2022-06-04Fix(?) chunk mesh sorting, and sort solid meshes as wellmakamys
2022-06-04Tick meshesmakamys
2022-06-04Make visibility and sentness to gpu independentmakamys
2022-06-04Refactor mesh gpu status to be an enummakamys
2022-06-03Make it work with fast rendermakamys
2022-06-03Add more options to enable usage as renderer replacermakamys
2021-06-20Add farPlaneDistanceMultiplier to configmakamys
2021-06-20Fix fogStart and fogEnd config options doing nothingmakamys
2021-06-16Fix LOD chunks loading from wrong coordinate when entering new dimensionmakamys
2021-06-16Don't enable renderer in hell worlds (e.g. nether)makamys
2021-06-16Fix mod breaking when travelling between dimensionsmakamys
2021-06-04Add option to force vanilla temperature algorithm, fixes SS incompatibilitymakamys
2021-06-02Reduce simple mesh tricountmakamys
2021-05-30better GC printmakamys
2021-05-29Move debug mode toggle to config file, config max simple mesh heightmakamys
2021-05-25Use renderViewEntity for getting player locationmakamys
2021-05-24Fix snow disappearing when it's nearbymakamys
2021-05-24Tweak fog rendering, skybox edge is no longer visiblemakamys
2021-05-23Ignore BOP logs and GT6 tile entities in, make blacklist configurablemakamys
2021-05-23Override fog of other modsmakamys
2021-05-21Disable keys to toggle world and lod rendering unless in debug modemakamys
2021-05-21SimpleChunkMesh: Don't access server's WorldChunkManager on client threadmakamys
2021-05-20Leave tree trunks out of simple meshesmakamys
2021-05-20When a chunk is loaded, update its modelmakamys
2021-05-19Make amount of chunk loads per tick configurablemakamys
2021-05-19Disable chunk meshes because they're so memory leakymakamys
2021-05-11Do writing on threadmakamys
2021-05-10Rewrite ChunkMesh#{readIntAt, readShortAt} to be faster hopefullymakamys
2021-05-10Change save interval to 60 secondsmakamys
2021-05-10Unload non-visible ChunkMeshes from memory completely, reload periodicallymakamys
2021-05-10Make seabeds darkermakamys
2021-05-10Fix regions not getting tickedmakamys
2021-05-10Fix yet more visibility issuesmakamys
2021-05-10Unload regions based on distancemakamys
2021-05-10Fix chunk load queue getting reset when the player movesmakamys
2021-05-10Fix invisible chunks in OptiFinemakamys
2021-05-10Move my render hook before renderSortedRenderersmakamys
2021-05-10Maintain mesh visibility when replacing a meshmakamys
2021-05-10A little refactor in LODRenderer#onWorldRendererRendermakamys
2021-05-10Don't hold onto distant Chunk objectsmakamys