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makamys
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neodymium
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renderer
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NeoRenderer.java
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Author
2024-01-20
Fix #44
makamys
2024-01-08
Minor fixup to #43
makamys
2024-01-08
Make the multi-implementation methods a bit nicer to work with
FalsePattern
2024-01-08
cleanup run
FalsePattern
2024-01-08
RPLE shader compat
FalsePattern
2024-01-08
stop renderlists logic from running at all
FalsePattern
2024-01-08
Dirty OF Shader Compat
Ven
2024-01-08
shaders detection
FalsePattern
2024-01-08
begin shader compat
FalsePattern
2023-12-03
Fix camera shake at high distances
makamys
2023-12-03
Move comparators to Comparators class
makamys
2023-12-03
Remove Mesh#update since it's unused
makamys
2023-12-03
Move NeoRegion size to a constant
makamys
2023-12-03
Move NeoRenderer#attributes to top of class
makamys
2023-12-02
RPLE compat
FalsePattern
2023-12-01
unify stride calculation into NeoRenderer
FalsePattern
2023-12-01
abstraction layer for attribute index/stride/offset
FalsePattern
2023-12-01
Removed the SimplifyMeshes feature
FalsePattern
2023-11-24
Only check if fog is enabled once per frame
makamys
2023-04-16
Don't print status command hint in the status command's output
makamys
2023-03-18
Improve handling of VRAM fullness
makamys
2023-03-18
Add command to print incompatibilities in chat
makamys
2023-03-18
Lock certain debug features behind creative mode
makamys
2023-02-09
I forgor
makamys
2022-07-18
Add option to not render unaligned quads past a distance
makamys
2022-07-17
Scale mesh index arrays by amount of allocated VRAM
makamys
2022-07-15
O(O)F
makamys
2022-07-15
Add `auto` option to renderFog, which respects GL setting
makamys
2022-07-11
Respect isVisible field of world renderers
makamys
2022-06-30
Remove unused imports
makamys
2022-06-30
Move configgy classes to config package
makamys
2022-06-30
Warn if incompatibilities are detected
makamys
2022-06-30
Force fog underwater even if fog is disabled
makamys
2022-06-30
Implement exponential fog
makamys
2022-06-30
Fix meshes not disappearing properly when emptied of blocks
makamys
2022-06-30
Make fog occlusion usable without fog
makamys
2022-06-30
Add fog occlusion
makamys
2022-06-30
Clean up eye coordinate variables
makamys
2022-06-30
Take camera transform into account when culling faces
makamys
2022-06-30
Integrate properly with MC's render pass system
makamys
2022-06-27
Fix crash when joining a server
makamys
2022-06-27
Improve F3 overlay: indicate if renderer is disabled, add color
makamys
2022-06-26
Re-enable renderer in Nether
makamys
2022-06-26
Fix NPE when travelling between Nether and Overworld
makamys
2022-06-25
Gotta rename the stuff
makamys
2022-06-25
Fix indentation
makamys
2022-06-25
Remove more unused LOD stuff
makamys
2022-06-25
Add debug keybind to speed up renderer update rate
makamys
2022-06-25
Remove more LOD stuff
makamys
2022-06-25
Clean up in ChunkMesh
makamys
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