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makamys
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neodymium
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NeoRenderer.java
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2022-06-30
Add fog occlusion
makamys
2022-06-30
Clean up eye coordinate variables
makamys
2022-06-30
Take camera transform into account when culling faces
makamys
2022-06-30
Integrate properly with MC's render pass system
makamys
2022-06-27
Fix crash when joining a server
makamys
2022-06-27
Improve F3 overlay: indicate if renderer is disabled, add color
makamys
2022-06-26
Re-enable renderer in Nether
makamys
2022-06-26
Fix NPE when travelling between Nether and Overworld
makamys
2022-06-25
Gotta rename the stuff
makamys
2022-06-25
Fix indentation
makamys
2022-06-25
Remove more unused LOD stuff
makamys
2022-06-25
Add debug keybind to speed up renderer update rate
makamys
2022-06-25
Remove more LOD stuff
makamys
2022-06-25
Clean up in ChunkMesh
makamys
2022-06-25
DESTROOOOY
makamys
2022-06-24
Optimize some stuff in the CPU world
makamys
2022-06-24
Make sorting gooder
makamys
2022-06-24
Add keybind for reloading renderers
makamys
2022-06-24
Leave alpha out of the fragment shader calculations in pass 1
makamys
2022-06-23
Add debug key shortcut to dump texture atlas
makamys
2022-06-23
Make short UV more accurate
makamys
2022-06-23
Make UV shortification disableable
makamys
2022-06-23
Store UV as short
makamys
2022-06-23
Don't store megaquad info if chunk simplification is disabled
makamys
2022-06-23
Reimplement face culling in a more lightweight way
makamys
2022-06-23
Move index buffer population to the Mesh class
makamys
2022-06-23
Remove CullableMeshCollection
makamys
2022-06-22
Make GC lazy when the buffer is barely fragmented
makamys
2022-06-22
Fix renderer not getting destroyed properly
makamys
2022-06-22
Shut up
makamys
2022-06-22
Unload regions when they are empty, not when they are "far" away
makamys
2022-06-22
Fix memory leak
makamys
2022-06-22
Increase GC rate if the remaining free space is low
makamys
2022-06-22
Use preprocessor macros in shader
makamys
2022-06-21
Tweak quad count debug text
makamys
2022-06-21
Disable unused lod stuff that was wasting a bunch of resources
makamys
2022-06-21
Try to optimize the culling
makamys
2022-06-21
Actually implement face culling
makamys
2022-06-20
Rewrite to use CullableMeshCollections in place of ChunkMeshes
makamys
2022-06-20
Clean up NeoRenderer#render
makamys
2022-06-19
Display number of rendered quads
makamys
2022-06-19
Merge foggy and fogless fragment shader
makamys
2022-06-19
Render quads instead of triangles
makamys
2022-06-19
Use wildcard static imports for GL things again
makamys
2022-06-11
Improve F3 overlay
makamys
2022-06-11
Disable leftover mesh saving print
makamys
2022-06-10
Make wireframe apply to second render pass as well
makamys
2022-06-10
Mesh simplification works now
makamys
2022-06-10
Make wireframe a config option
makamys
2022-06-10
Add squadron-based position information to vertices
makamys
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