aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/makamys/neodymium/renderer/NeoRenderer.java
AgeCommit message (Expand)Author
2022-06-30Add fog occlusionmakamys
2022-06-30Clean up eye coordinate variablesmakamys
2022-06-30Take camera transform into account when culling facesmakamys
2022-06-30Integrate properly with MC's render pass systemmakamys
2022-06-27Fix crash when joining a servermakamys
2022-06-27Improve F3 overlay: indicate if renderer is disabled, add colormakamys
2022-06-26Re-enable renderer in Nethermakamys
2022-06-26Fix NPE when travelling between Nether and Overworldmakamys
2022-06-25Gotta rename the stuffmakamys
2022-06-25Fix indentationmakamys
2022-06-25Remove more unused LOD stuffmakamys
2022-06-25Add debug keybind to speed up renderer update ratemakamys
2022-06-25Remove more LOD stuffmakamys
2022-06-25Clean up in ChunkMeshmakamys
2022-06-25DESTROOOOYmakamys
2022-06-24Optimize some stuff in the CPU worldmakamys
2022-06-24Make sorting goodermakamys
2022-06-24Add keybind for reloading renderersmakamys
2022-06-24Leave alpha out of the fragment shader calculations in pass 1makamys
2022-06-23Add debug key shortcut to dump texture atlasmakamys
2022-06-23Make short UV more accuratemakamys
2022-06-23Make UV shortification disableablemakamys
2022-06-23Store UV as shortmakamys
2022-06-23Don't store megaquad info if chunk simplification is disabledmakamys
2022-06-23Reimplement face culling in a more lightweight waymakamys
2022-06-23Move index buffer population to the Mesh classmakamys
2022-06-23Remove CullableMeshCollectionmakamys
2022-06-22Make GC lazy when the buffer is barely fragmentedmakamys
2022-06-22Fix renderer not getting destroyed properlymakamys
2022-06-22Shut upmakamys
2022-06-22Unload regions when they are empty, not when they are "far" awaymakamys
2022-06-22Fix memory leakmakamys
2022-06-22Increase GC rate if the remaining free space is lowmakamys
2022-06-22Use preprocessor macros in shadermakamys
2022-06-21Tweak quad count debug textmakamys
2022-06-21Disable unused lod stuff that was wasting a bunch of resourcesmakamys
2022-06-21Try to optimize the cullingmakamys
2022-06-21Actually implement face cullingmakamys
2022-06-20Rewrite to use CullableMeshCollections in place of ChunkMeshesmakamys
2022-06-20Clean up NeoRenderer#rendermakamys
2022-06-19Display number of rendered quadsmakamys
2022-06-19Merge foggy and fogless fragment shadermakamys
2022-06-19Render quads instead of trianglesmakamys
2022-06-19Use wildcard static imports for GL things againmakamys
2022-06-11Improve F3 overlaymakamys
2022-06-11Disable leftover mesh saving printmakamys
2022-06-10Make wireframe apply to second render pass as wellmakamys
2022-06-10Mesh simplification works nowmakamys
2022-06-10Make wireframe a config optionmakamys
2022-06-10Add squadron-based position information to verticesmakamys