Age | Commit message (Expand) | Author |
---|---|---|
2022-06-24 | Leave alpha out of the fragment shader calculations in pass 1 | makamys |
2022-06-23 | Make short UV more accurate | makamys |
2022-06-23 | Make UV shortification disableable | makamys |
2022-06-23 | Store UV as short | makamys |
2022-06-23 | Don't store megaquad info if chunk simplification is disabled | makamys |
2022-06-22 | Use preprocessor macros in shader | makamys |
2022-06-20 | Fix lava rendering | makamys |
2022-06-20 | Rename squadron to megaquad | makamys |
2022-06-19 | Merge foggy and fogless fragment shader | makamys |
2022-06-19 | Make fog work again | makamys |
2022-06-11 | Clean up fragment shader | makamys |
2022-06-10 | Mesh simplification works now | makamys |
2022-06-10 | me_no_understant | makamys |
2022-06-10 | uuh... | makamys |
2022-06-08 | Optimize fog | makamys |
2022-06-08 | Rename DaColor to Color | makamys |
2022-06-08 | Reenable fog but add option to disable it | makamys |
2022-06-07 | Add dirty quick fix for wrong Y coordinates | makamys |
2022-06-04 | Remove the hecking fog | makamys |
2021-05-07 | Port mod from MCP to Forge! | makamys |