aboutsummaryrefslogtreecommitdiff
path: root/src/main/resources
AgeCommit message (Collapse)Author
2024-02-02Reimplement vanilla world renderer stats in F3 overlaymakamys
Fixes regression in ad42f10, which caused all values to be 0
2023-12-03Fix camera shake at high distancesmakamys
- Made chunk meshes use region-relative coordinates - Moved mesh tracking to NeoRegion - Regions are now drawn separately, allowing a different translation to be set for each
2023-12-02RPLE compatFalsePattern
2023-12-01abstraction layer for attribute index/stride/offsetFalsePattern
2023-12-01removed unnecessary shader in/outFalsePattern
2023-12-01Removed the SimplifyMeshes featureFalsePattern
2023-02-09Add FastCraft compat by pretending to be OptiFinemakamys
2022-07-11Be able to capture chunk meshes consisting of multiple tessellationsmakamys
Start of fix for #5
2022-06-30Implement exponential fogmakamys
2022-06-30Clean up vertex shadermakamys
2022-06-25Gotta rename the stuffmakamys
2022-06-25Implement OF Fast Render compat properlymakamys
Fixes chunks disappearing when you go beyond max(abs(XZ))>2000
2022-06-25Make the more description maybe mod goodmakamys
2022-06-24Leave alpha out of the fragment shader calculations in pass 1makamys
Improves FPS from 400 to 420 in savanna
2022-06-23Make short UV more accuratemakamys
2022-06-23Make UV shortification disableablemakamys
2022-06-23Store UV as shortmakamys
Increases framerate a lil bit.
2022-06-23Don't store megaquad info if chunk simplification is disabledmakamys
Reduces memory usage by a bit. Doesn't seem to affect FPS.
2022-06-22Use preprocessor macros in shadermakamys
Increases FPS from 300 to 340
2022-06-20Fix lava renderingmakamys
2022-06-20Rename squadron to megaquadmakamys
Less funny but more clear in my opinion
2022-06-19Merge foggy and fogless fragment shadermakamys
2022-06-19Make fog work againmakamys
2022-06-11Clean up fragment shadermakamys
2022-06-10Mesh simplification works nowmakamys
2022-06-10me_no_understantmakamys
2022-06-10uuh...makamys
2022-06-09Rebrand pt. 1: Rename mod to Neodymiummakamys
2022-06-08Optimize fogmakamys
Now it gets me as much FPS as no fog! (370 fps; prior to this commit fog reduced it to 230)
2022-06-08Rename DaColor to Colormakamys
who named it that
2022-06-08Reenable fog but add option to disable itmakamys
2022-06-07Add dirty quick fix for wrong Y coordinatesmakamys
2022-06-06Move Tessellator#toChunkMesh to ChunkMesh classmakamys
2022-06-04Remove the hecking fogmakamys
It was the cause of the poor performance. Now the mod consistently gives a substantial FPS boost compared to OptiFine alone.
2022-06-04Migrate to generic buildscriptmakamys
2022-06-03Make it work without OptiFinemakamys
2022-06-03Remove leftover MixinSoundManagermakamys
2021-06-16Fix LOD chunks loading from wrong coordinate when entering new dimensionmakamys
2021-06-04Add option to force vanilla temperature algorithm, fixes SS incompatibilitymakamys
Serene Seasons changes biomes to be colder in certain seasons, making LODMod think there should be snow there, while no snow is actually generated. Setting this config option to true fixes this mismatch.
2021-05-09Patch RenderBlocks to not render sides of water on the edge of the worldmakamys
2021-05-07Refactor MyRenderer to use a singleton instead of being staticmakamys
This should help with memory leaks and clean up the code a bit
2021-05-07Port mod from MCP to Forge!makamys
The only known regression is the sides of LOD=1 chunks look darker for some reason
2021-05-06Print farPlaneDistance in setupCameraTransformmakamys
2021-05-06Initial commit (basic Mixin setup)makamys