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AgeCommit message (Expand)Author
2022-07-11Be able to capture chunk meshes consisting of multiple tessellationsmakamys
2022-06-30Implement exponential fogmakamys
2022-06-30Clean up vertex shadermakamys
2022-06-25Gotta rename the stuffmakamys
2022-06-25Implement OF Fast Render compat properlymakamys
2022-06-25Make the more description maybe mod goodmakamys
2022-06-24Leave alpha out of the fragment shader calculations in pass 1makamys
2022-06-23Make short UV more accuratemakamys
2022-06-23Make UV shortification disableablemakamys
2022-06-23Store UV as shortmakamys
2022-06-23Don't store megaquad info if chunk simplification is disabledmakamys
2022-06-22Use preprocessor macros in shadermakamys
2022-06-20Fix lava renderingmakamys
2022-06-20Rename squadron to megaquadmakamys
2022-06-19Merge foggy and fogless fragment shadermakamys
2022-06-19Make fog work againmakamys
2022-06-11Clean up fragment shadermakamys
2022-06-10Mesh simplification works nowmakamys
2022-06-10me_no_understantmakamys
2022-06-10uuh...makamys
2022-06-09Rebrand pt. 1: Rename mod to Neodymiummakamys
2022-06-08Optimize fogmakamys
2022-06-08Rename DaColor to Colormakamys
2022-06-08Reenable fog but add option to disable itmakamys
2022-06-07Add dirty quick fix for wrong Y coordinatesmakamys
2022-06-06Move Tessellator#toChunkMesh to ChunkMesh classmakamys
2022-06-04Remove the hecking fogmakamys
2022-06-04Migrate to generic buildscriptmakamys
2022-06-03Make it work without OptiFinemakamys
2022-06-03Remove leftover MixinSoundManagermakamys
2021-06-16Fix LOD chunks loading from wrong coordinate when entering new dimensionmakamys
2021-06-04Add option to force vanilla temperature algorithm, fixes SS incompatibilitymakamys
2021-05-09Patch RenderBlocks to not render sides of water on the edge of the worldmakamys
2021-05-07Refactor MyRenderer to use a singleton instead of being staticmakamys
2021-05-07Port mod from MCP to Forge!makamys
2021-05-06Print farPlaneDistance in setupCameraTransformmakamys
2021-05-06Initial commit (basic Mixin setup)makamys