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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-04-18 22:42:04 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 17:14:49 -0400 |
commit | aa7e4b9c36bf14656493ee0a7ab2dab394a3cf64 (patch) | |
tree | f9eef65af92e1707f33f6cafb1af3c58c2b42852 /build/common.targets | |
parent | 78f28357e4f87ed619144229ea65c1e1cb0f9dd3 (diff) | |
download | SMAPI-aa7e4b9c36bf14656493ee0a7ab2dab394a3cf64.tar.gz SMAPI-aa7e4b9c36bf14656493ee0a7ab2dab394a3cf64.tar.bz2 SMAPI-aa7e4b9c36bf14656493ee0a7ab2dab394a3cf64.zip |
add new DLL to SMAPI references, support older game versions in package, fix name on Linux/Mac (#638)
Diffstat (limited to 'build/common.targets')
-rw-r--r-- | build/common.targets | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/build/common.targets b/build/common.targets index 0781d568..4aac55fc 100644 --- a/build/common.targets +++ b/build/common.targets @@ -45,10 +45,14 @@ </PropertyGroup> <ItemGroup Condition="$(OS) == 'Windows_NT'"> - <Reference Include="Stardew Valley"> + <Reference Include="Stardew Valley"> <HintPath>$(GamePath)\Stardew Valley.exe</HintPath> <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private> </Reference> + <Reference Include="StardewValley.GameData"> + <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath> + <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private> + </Reference> <Reference Include="Netcode"> <HintPath>$(GamePath)\Netcode.dll</HintPath> <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private> @@ -73,6 +77,10 @@ <HintPath>$(GamePath)\StardewValley.exe</HintPath> <Private>False</Private> </Reference> + <Reference Include="StardewValley.GameData.MonoGame"> + <HintPath>$(GamePath)\StardewValley.GameData.MonoGame.dll</HintPath> + <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private> + </Reference> <Reference Include="MonoGame.Framework"> <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> <Private>False</Private> |