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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-11-19 15:05:44 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-11-19 15:05:44 -0500 |
commit | 845d38169c18a15e6ba01911e9740cf732a171bd (patch) | |
tree | 073d6d8aedc75073c1efcaeae7b8ac4428d7ca24 /build/lib | |
parent | 593723b7940ba72a786fc4c7366c56f9813d977b (diff) | |
download | SMAPI-845d38169c18a15e6ba01911e9740cf732a171bd.tar.gz SMAPI-845d38169c18a15e6ba01911e9740cf732a171bd.tar.bz2 SMAPI-845d38169c18a15e6ba01911e9740cf732a171bd.zip |
fix game crash in MacOS
This fixes a game crash in MacOS during startup by copying the Windows versions of those DLLs into SMAPI's internal folder. This was handled by the custom build scripts until SMAPI 2.8.
Diffstat (limited to 'build/lib')
-rw-r--r-- | build/lib/System.Numerics.dll | bin | 0 -> 54272 bytes |
-rw-r--r-- | build/lib/System.Runtime.Caching.dll | bin | 0 -> 71168 bytes |
2 files changed, 0 insertions, 0 deletions
diff --git a/build/lib/System.Numerics.dll b/build/lib/System.Numerics.dll Binary files differnew file mode 100644 index 00000000..fed0f92c --- /dev/null +++ b/build/lib/System.Numerics.dll diff --git a/build/lib/System.Runtime.Caching.dll b/build/lib/System.Runtime.Caching.dll Binary files differnew file mode 100644 index 00000000..a062391d --- /dev/null +++ b/build/lib/System.Runtime.Caching.dll |