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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-05-02 21:04:46 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-05-02 21:04:46 -0400 |
commit | b3e8f957e27839a1392b63689e7daf03862540c4 (patch) | |
tree | 1964394b2bca9e24451b36e846cf877c959eb582 /build | |
parent | dc47ff15c57b0ba2263ab3b94b49e9906620f648 (diff) | |
download | SMAPI-b3e8f957e27839a1392b63689e7daf03862540c4.tar.gz SMAPI-b3e8f957e27839a1392b63689e7daf03862540c4.tar.bz2 SMAPI-b3e8f957e27839a1392b63689e7daf03862540c4.zip |
reorganise to avoid errors deploying web app, fix WMI error in Linux installer
Diffstat (limited to 'build')
-rw-r--r-- | build/build.targets (renamed from build/common.targets) | 30 | ||||
-rw-r--r-- | build/constants.targets | 25 |
2 files changed, 25 insertions, 30 deletions
diff --git a/build/common.targets b/build/build.targets index 54e24c74..270fd95d 100644 --- a/build/common.targets +++ b/build/build.targets @@ -1,35 +1,8 @@ <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <!-- load dev settings --> - <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" /> - <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" /> - - <!-- find game path --> - <PropertyGroup> - <!-- Linux paths --> - <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath> - <!-- Mac paths --> - <GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath> - <!-- Windows paths --> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath> - <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath> - </PropertyGroup> - <!-- add references--> <Choose> <When Condition="$(OS) == 'Windows_NT'"> - <PropertyGroup> - <DefineConstants>$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants> - </PropertyGroup> <ItemGroup> - <!-- WMI for environment info --> - <Reference Include="System.Management" /> - <!--XNA framework--> <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> <Private>False</Private> @@ -61,9 +34,6 @@ </ItemGroup> </When> <Otherwise> - <PropertyGroup> - <DefineConstants>$(DefineConstants);SMAPI_FOR_UNIX</DefineConstants> - </PropertyGroup> <ItemGroup> <!-- MonoGame --> <Reference Include="MonoGame.Framework"> diff --git a/build/constants.targets b/build/constants.targets new file mode 100644 index 00000000..3e10462a --- /dev/null +++ b/build/constants.targets @@ -0,0 +1,25 @@ +<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <!-- load dev settings --> + <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" /> + <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" /> + + <!-- find game path --> + <PropertyGroup> + <!-- Linux paths --> + <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath> + <!-- Mac paths --> + <GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath> + <!-- Windows paths --> + <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath> + <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath> + <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath> + + <!--compile constants --> + <DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants> + </PropertyGroup> +</Project> |