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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-05-02 21:04:46 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-05-02 21:04:46 -0400
commitb3e8f957e27839a1392b63689e7daf03862540c4 (patch)
tree1964394b2bca9e24451b36e846cf877c959eb582 /build
parentdc47ff15c57b0ba2263ab3b94b49e9906620f648 (diff)
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reorganise to avoid errors deploying web app, fix WMI error in Linux installer
Diffstat (limited to 'build')
-rw-r--r--build/build.targets (renamed from build/common.targets)30
-rw-r--r--build/constants.targets25
2 files changed, 25 insertions, 30 deletions
diff --git a/build/common.targets b/build/build.targets
index 54e24c74..270fd95d 100644
--- a/build/common.targets
+++ b/build/build.targets
@@ -1,35 +1,8 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <!-- load dev settings -->
- <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" />
- <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" />
-
- <!-- find game path -->
- <PropertyGroup>
- <!-- Linux paths -->
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath>
- <!-- Mac paths -->
- <GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
- <!-- Windows paths -->
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath>
- <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath>
- </PropertyGroup>
-
<!-- add references-->
<Choose>
<When Condition="$(OS) == 'Windows_NT'">
- <PropertyGroup>
- <DefineConstants>$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
- </PropertyGroup>
<ItemGroup>
- <!-- WMI for environment info -->
- <Reference Include="System.Management" />
-
<!--XNA framework-->
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
@@ -61,9 +34,6 @@
</ItemGroup>
</When>
<Otherwise>
- <PropertyGroup>
- <DefineConstants>$(DefineConstants);SMAPI_FOR_UNIX</DefineConstants>
- </PropertyGroup>
<ItemGroup>
<!-- MonoGame -->
<Reference Include="MonoGame.Framework">
diff --git a/build/constants.targets b/build/constants.targets
new file mode 100644
index 00000000..3e10462a
--- /dev/null
+++ b/build/constants.targets
@@ -0,0 +1,25 @@
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <!-- load dev settings -->
+ <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" />
+ <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" />
+
+ <!-- find game path -->
+ <PropertyGroup>
+ <!-- Linux paths -->
+ <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath>
+ <!-- Mac paths -->
+ <GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
+ <!-- Windows paths -->
+ <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath>
+
+ <!--compile constants -->
+ <DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
+ </PropertyGroup>
+</Project>