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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-12-23 19:26:02 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-12-23 19:26:02 -0500 |
commit | 041bd2d6ba726eeea88afed3be307343a6f9286b (patch) | |
tree | 99afbee9f86951a1768166a676f0669e096eb221 /docs | |
parent | 4b325f61b370b24403fa10616178dceefa773420 (diff) | |
download | SMAPI-041bd2d6ba726eeea88afed3be307343a6f9286b.tar.gz SMAPI-041bd2d6ba726eeea88afed3be307343a6f9286b.tar.bz2 SMAPI-041bd2d6ba726eeea88afed3be307343a6f9286b.zip |
add Specialised.SavePreloaded event
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index eacf0955..3daca07f 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -5,7 +5,8 @@ * Tweaked installer to reduce antivirus false positives. * For modders: - * You can now use `ReadSaveData` or `WriteSaveData` immediately after the save is loaded, before the in-game world is initialised. + * Added `Specialised.SavePreloaded` event, which is raised immediately after a save is loaded but before the in-game world is fully initialised. + * You can now use read/write save data as soon as the save is loaded (instead of once the world is initialised). ## 2.9.3 * For players: |