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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-04-06 00:35:53 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 17:12:17 -0400 |
commit | 09d1c5a601e77c051dfde8a31f422b2c898086c3 (patch) | |
tree | fb1e98a9566041acf3e2cf1ec5e49e00cb60a8b7 /docs | |
parent | 307055b028e0d6643983189e96a5ebcbe89d32ba (diff) | |
download | SMAPI-09d1c5a601e77c051dfde8a31f422b2c898086c3.tar.gz SMAPI-09d1c5a601e77c051dfde8a31f422b2c898086c3.tar.bz2 SMAPI-09d1c5a601e77c051dfde8a31f422b2c898086c3.zip |
list all detected issues in trace logs for incompatible mods
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index e9819860..6aa3c024 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -14,6 +14,7 @@ These changes have not been released yet. * Added `IContentPack.HasFile` method. * Added `Context.IsGameLaunched` field. * Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised). + * When a mod is incompatible, the trace logs now list all detected issues instead of the first one. * Dropped support for all deprecated APIs. * Updated to Json.NET 12.0.1. |