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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-04-06 00:35:53 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 17:12:17 -0400
commit09d1c5a601e77c051dfde8a31f422b2c898086c3 (patch)
treefb1e98a9566041acf3e2cf1ec5e49e00cb60a8b7 /docs
parent307055b028e0d6643983189e96a5ebcbe89d32ba (diff)
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list all detected issues in trace logs for incompatible mods
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@@ -14,6 +14,7 @@ These changes have not been released yet.
* Added `IContentPack.HasFile` method.
* Added `Context.IsGameLaunched` field.
* Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised).
+ * When a mod is incompatible, the trace logs now list all detected issues instead of the first one.
* Dropped support for all deprecated APIs.
* Updated to Json.NET 12.0.1.