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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-05-01 17:39:34 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-05-01 17:39:34 -0400
commit28c5cb79d4ca671881c54f473a9cfb6235298099 (patch)
treec59d1a3c36f6afe4a3416ce4cd92d097fccff7e6 /docs
parent99f70f963459912ce66f5a586eb4fc36e561b69d (diff)
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add error-handling for seasonal tilesheet crash
Diffstat (limited to 'docs')
-rw-r--r--docs/release-notes.md3
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 701471ee..8b81264a 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -11,7 +11,8 @@
* For players:
* Added support for unofficial 64-bit Stardew Valley, including automatic support in the SMAPI installer.
* Added update checks for Stardew64Installer if it patched the game.
- * When many mods fail to load, root dependencies are now listed in their own group so it's easier to see which ones you should try updating first.
+ * Added smarter grouping for skipped mods, so it's easier to see root dependencies to update first.
+ * Added error-handling to prevent a crash when the game can't update a map's seasonal tilesheets _(in Error Handler)_.
* On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!).
* `*.ico` files are now ignored when scanning for mods.
* Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater.