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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-24 17:28:58 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-24 17:28:58 -0500
commit6ad52d607c49b16c6933060375086830edd9a1f9 (patch)
tree539fe4bff9faed589fb42573c97e513b750eea13 /docs
parent041bd2d6ba726eeea88afed3be307343a6f9286b (diff)
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add Specialised.LoadStageChanged event
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-rw-r--r--docs/release-notes.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 3daca07f..15747488 100644
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@@ -5,7 +5,7 @@
* Tweaked installer to reduce antivirus false positives.
* For modders:
- * Added `Specialised.SavePreloaded` event, which is raised immediately after a save is loaded but before the in-game world is fully initialised.
+ * Added `Specialised.LoadStageChanged` for mods which need to do something at a specific point in the game's save loading process.
* You can now use read/write save data as soon as the save is loaded (instead of once the world is initialised).
## 2.9.3