diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-12-24 17:28:58 -0500 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-12-24 17:28:58 -0500 |
commit | 6ad52d607c49b16c6933060375086830edd9a1f9 (patch) | |
tree | 539fe4bff9faed589fb42573c97e513b750eea13 /docs | |
parent | 041bd2d6ba726eeea88afed3be307343a6f9286b (diff) | |
download | SMAPI-6ad52d607c49b16c6933060375086830edd9a1f9.tar.gz SMAPI-6ad52d607c49b16c6933060375086830edd9a1f9.tar.bz2 SMAPI-6ad52d607c49b16c6933060375086830edd9a1f9.zip |
add Specialised.LoadStageChanged event
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 3daca07f..15747488 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -5,7 +5,7 @@ * Tweaked installer to reduce antivirus false positives. * For modders: - * Added `Specialised.SavePreloaded` event, which is raised immediately after a save is loaded but before the in-game world is fully initialised. + * Added `Specialised.LoadStageChanged` for mods which need to do something at a specific point in the game's save loading process. * You can now use read/write save data as soon as the save is loaded (instead of once the world is initialised). ## 2.9.3 |