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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-03-26 17:44:48 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-03-26 17:44:48 -0400
commitbacb851d7b186946ba1ead1caeab72e7604cfe6b (patch)
treebbe00390cac25abfd36dee844a7328879bedf5fb /docs
parent3a9ea66a20136400d3268ea2e314eacd40d06231 (diff)
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add IContentHelper.ParseAssetName (#766)
Diffstat (limited to 'docs')
-rw-r--r--docs/release-notes.md1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 464049b9..99ac86df 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -24,6 +24,7 @@
* Added `Constants.ContentPath`.
* Added `IAssetName` fields to the info received by `IAssetEditor` and `IAssetLoader` methods.
_This adds methods for working with asset names, parsed locales, etc._
+ * Added `helper.Content.ParseAssetName` to get an `IAssetName` for an arbitrary asset key.
* If an asset is loaded multiple times in the same tick, `IAssetLoader.CanLoad` and `IAssetEditor.CanEdit` are now cached unless invalidated by `helper.Content.InvalidateCache`.
* Fixed the `SDate` constructor being case-sensitive.
* Fixed support for using locale codes from custom languages in asset names (e.g. `Data/Achievements.eo-EU`).