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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-05-29 23:17:13 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 18:01:26 -0400
commitc37fe62ca2ea8a072a16acd28bb38bc69911fd5b (patch)
tree7a28f6e8d2323179b884fa591baa0356ebb7a728 /docs
parentfff5e8c93921449afcfd1cebf7fd5616abc15d45 (diff)
downloadSMAPI-c37fe62ca2ea8a072a16acd28bb38bc69911fd5b.tar.gz
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no longer forward managed asset keys loaded through a mod content manager (#644)
That isn't needed for any documented functionality, and allowed mods to load (and in some cases edit) a different mod's local assets.
Diffstat (limited to 'docs')
-rw-r--r--docs/release-notes.md1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index f8d4cbbf..d478bfa2 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -20,6 +20,7 @@ These changes have not been released yet.
* Fixed lag when a mod invalidates many NPC portraits/sprites at once.
* Fixed map reloads resetting tilesheet seasons.
* Fixed outdoor tilesheets being seasonalised when added to an indoor location.
+ * Fixed mods able to directly load (and in some cases edit) a different mod's local assets using internal asset key forwarding.
* For modders:
* Added support for content pack translations.