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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-05-29 23:17:13 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 18:01:26 -0400 |
commit | c37fe62ca2ea8a072a16acd28bb38bc69911fd5b (patch) | |
tree | 7a28f6e8d2323179b884fa591baa0356ebb7a728 /docs | |
parent | fff5e8c93921449afcfd1cebf7fd5616abc15d45 (diff) | |
download | SMAPI-c37fe62ca2ea8a072a16acd28bb38bc69911fd5b.tar.gz SMAPI-c37fe62ca2ea8a072a16acd28bb38bc69911fd5b.tar.bz2 SMAPI-c37fe62ca2ea8a072a16acd28bb38bc69911fd5b.zip |
no longer forward managed asset keys loaded through a mod content manager (#644)
That isn't needed for any documented functionality, and allowed mods to load (and in some cases edit) a different mod's local assets.
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index f8d4cbbf..d478bfa2 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -20,6 +20,7 @@ These changes have not been released yet. * Fixed lag when a mod invalidates many NPC portraits/sprites at once. * Fixed map reloads resetting tilesheet seasons. * Fixed outdoor tilesheets being seasonalised when added to an indoor location. + * Fixed mods able to directly load (and in some cases edit) a different mod's local assets using internal asset key forwarding. * For modders: * Added support for content pack translations. |